RimWorld

RimWorld

Possessions Plus
211 Comments
Side1iner  [author] 1 hour ago 
@trouter: Yeah, sounds like you should just unsubscribe and move on!

@MadEorlanas: I agree! The scope of "owning everything" is something else than this mod though, I think.
MadEorlanas 2 hours ago 
To add to the "pawns claiming furniture" suggestion, something I think could be interesting could be for them to want specific things in their rooms depending on their skills/personality from the personality mod (a cook may want a fridge or a small kitchen, an artists pieces of art, and so on)?
trouter 3 hours ago 
Constant message spam from pawns trying to equip items owned by other pawns based on apparel policy, with no option to disable this (isn't this intended behavior? why does it need to spam a message?). No way to control what items get auto-claimed, which forces you to use only player-assigned claims or else your "for sale" apparel (dusters, corsets, etc.) ends up claimed/spamming claim requests.

I want to like this mod, and it's a neat concept, but I've had to basically disable it and avoid using any of its features because the implementation is so clunky.
Side1iner  [author] 20 hours ago 
@横冲直撞小影子: Nope. But I will look into applying the 'owned by' to other containers down the line.

@DeluvianSenecca: Yeah, but that's another mod, I think!

@Tactical Femboy: They can choose either.

@DeadShot: Thank you! Not right now, but it's on the List with suggestions. I hope to keep updating the mod going forward. This might be one of the things to look at soon!

@Shadowwake: Thank you!
Shadowwake 20 hours ago 
I have way too many equipment-modifying mods in my current playlist to add this one, but it's a very strong contender for the next run so +1 sub for a great idea here.
DeadShot 21 hours ago 
awesome mod!! thank you for creating this. Any chance there's a toggle button to instantly own all the apparels/weapons on a pawn? Currently have to manually drop it, and also ensure a storage zone is on it to make it work
Tactical Femboy 21 hours ago 
Is this supposed to be choosing random items in stockpile instead of the guns they're actively using?
DeluvianSenecca 21 hours ago 
Would be cool if they could claim rooms and furniture and lock their doors
横冲直撞小影子 3 Aug @ 11:56am 
Can you make any container private? The design of the PSU in the early stages of the game was still a bit strange.
Side1iner  [author] 3 Aug @ 8:53am 
@Seth Kresnik: Could be, I guess. Although, that seems strange. See the gizmos in the last picture in the carousel above.
Seth Kresnik 3 Aug @ 8:45am 
I can't find an option to assign ownership manually. I didn't install the mod mid-save, and manual ownership is enabled in the mod settings. I'm using a lot of other mods, maybe it's a load order issue?
Side1iner  [author] 3 Aug @ 3:55am 
@DDauntless: Thank you for reporting! Fix coming in next update.
DDauntless 3 Aug @ 3:01am 
Keep running into issues with pawns spread across different maps claiming gear on maps they aren't on, ie pawns on grav ship or asteroid base claiming charge rifles and recon armour I made at my base on the planet. Making it so pawns on the planet cant automatically equip the armour when theirs wears out.
Side1iner  [author] 3 Aug @ 1:37am 
@Colezeveryepik: I have never tried it on 1.5. I would think so, they almost always shuffle some names for stuff etc around.

@Flarind: Assigning ownership manually is done with a gizmo on the specific item.
Flarind 2 Aug @ 9:52pm 
@Side1iner nope,i create a new savefile for this mod but i cant find a way to manually operate it. i can see the ownership page but there have no click button or anything can distribute the ownership
Colezeveryepik 2 Aug @ 6:08pm 
Does this mod have any complications with running it on 1.5, Im still waiting on mods to update before upgrading to 1.6 and think this mod would be amazing thematically.
Side1iner  [author] 2 Aug @ 3:42pm 
@(^0v0^)OriginalOwl: Ah, yeah, then that is maybe it!

@keyz182: I don't have it on Git or the like. But you can always decompile it!

@HydroFrog64: Maybe. It isn't impossible to make a claim for a forbidden item (as in 'red crossing an item'). And it shouldn't be, I think. Earlier today I added a flag for items marked as "unownable" though, but I haven't published this last patch yet.

Keep an eye out and see if and exactly what is happening, if it happens again, and I'd like to know!
HydroFrog64 2 Aug @ 2:23pm 
I did not add the mod mid save but thank you for letting me know about the owned and named window, didnt notice that. Also I have a possible idea on what might have been happening.

I could be totally off base here but my colony was relatively new but I had a mastercraft marine helmet on forbid. Perhaps the pawns kept trying to auto claim it but couldnt resulting in the mood debuff?
keyz182 2 Aug @ 1:29pm 
Is this mod open source? I'd like to take a stab at fixing a few bits if I have time. No worries if not.
(^0v0^)OriginalOwl 2 Aug @ 12:38pm 
That makes sense, early playthrough so i don't think I have anything above normal quality :) Thanks for the reply
Side1iner  [author] 2 Aug @ 12:29pm 
@March: Yup. Not a good idea, sadly.

@HydroFrog64: Thanks! Did you add the mod mid-save?

Sadly, having the item in the thoughts window would make for some serious gymnastics, I think. In the bottom-right icon collection is a box icon, that opens the "Owned and named" window.

@Flarind: Did you add the mod mid-save?
Flarind 2 Aug @ 9:41am 
idk which step i got wrong,but i really just dont know how to manually setting the ownership :(
HydroFrog64 2 Aug @ 8:45am 
Also perhaps a pawn's possessions list menu would be a nice addition too.
HydroFrog64 2 Aug @ 8:44am 
It would be nice if we could see somehow what possession was lost on the tooltip of the "lost a possession" mood debuff. My pawns keep "losing possessions" despite not owning anything yet as far as I am aware but if they are losing something or its bugged, the additional info might be good for troubleshooting that. Great mod though, looking forward to future updates.
March 2 Aug @ 7:12am 
Listen to the author. Do not add to mid-save. Make a backup if you do. I just tried it (with backup), and I am now loading from my backup. Game was fine for a couple days, but then just about froze when I added personal storage spots. Everyone in my colony was claiming random stuff, like prestige gear for someone that isn't even psychic (even though I had logical claims on), and all those claims were putting me at maybe 2-3 FPS.

Do not add to your save. Start with it, or don't use it.
Side1iner  [author] 2 Aug @ 6:55am 
@natknut: Hm... I used to use one I think worked great. Will take a look, don't remember the name on the top of my head.
natknut 2 Aug @ 5:43am 
I've tried a few, but never really got it to work right. usually they are gimmicky. Now, if you could merge what you do with the repairing shelf and repairing armor racks from the furniture expanded and armor rack mods, that would be awesome. They are very great mods, particularly the armor racks.
Side1iner  [author] 2 Aug @ 4:56am 
@Cowabunga Peppermill: Yeah, I know! PPs everywhere! I don't know what to do about that really. If I move it, it will probably clash with something else instead.

@Syntacs024: For sure, it's fun!

@Foxxys856: Honestly, it's just flavor text written in 30 seconds during a dev session. I haven't really thought about it since. But should perhaps change it - it's sort of a 'dummy text'.

@Insanity100%: Well... I guess that depends on how you look at it and how you use it. If you just use it as a 'player utility' I guess one can say it will be easier.

@natknut: There is a lot of mods for dealing with that if you want to!
natknut 2 Aug @ 3:37am 
Honestly, this would be cool if not for the fact items need replaced every five minutes due to wear and tear.
Insanity100% 2 Aug @ 1:58am 
Will the addition of these mechanics make the game harder and will my usual communistic-ass playstyle work with it?
Foxxys856 1 Aug @ 10:23pm 
can i ask the screen shot that says a wave of interest is that like a quest that pops up within your colony
Syntacs024 1 Aug @ 9:28pm 
Thanks for working on this mod
Cowabunga Peppermill 1 Aug @ 5:51pm 
Lmao yeah. Personality, Possessions, same thing. :^)
Side1iner  [author] 1 Aug @ 5:49am 
@Bayonet: Did you add the mod mid-save in the first place?

@(^0v0^)OriginalOwl: There is a few different requirements (not as 'easy' as just wearing it for a time). One of the most important is item quality; no claiming worse than 'Good'. Right now claiming isn't all that common - but I might make a setting for making it more common, as people seem to like more claims.

@Thunderbird: Not a bad idea! Will add to the List of suggestions!

@Cowabunga Peppermill: Did you post your comment on the wrong mod page?
Thunderbird 1 Aug @ 2:01am 
Don't know if it's possible but would be cool to have specific traits owning something else than weapons and clothing.

f.e : Chemical fascination own sometimes drugs, gourmet own sometimes a meal after waking up for his day, jealous/greedy own a valuable item

And maybe another mod or an option for dynamic item autonomy, like allowing colonist to sell their owned items if they don't plan to use it anymore, recycle, gift to another pawn and so on. Could be working with the mod giving colonist wages (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412615132) and create a small economy inside the colony, don't know how wages are stored for each pawn in his mod.

Anyway it's just ideas, your mod is already cool. Remember me the possession system in Noble Fates game ! And thanks for your time and work :cozybethesda:
(^0v0^)OriginalOwl 31 Jul @ 3:53pm 
To clarify, I'd have thought e.g. if they're wearing an item for a length of time they decide to own it? (higher chance if higher quality or something, but im speculating) also nothing has been marked as not ownable
(^0v0^)OriginalOwl 31 Jul @ 3:23pm 
What triggers pawns decided to claim something? Im nearly end of jugust 1st year and i dont think anything has happened :/
Bayonet 31 Jul @ 1:43pm 
i dont know why, but i haved a problem with this mod: Collonist just don't wanted to shoot. When i deleted this mod, issue is fixed. Error named like "JobGiver" etc
but mod is good, this issue just happened with one of my colonists
Side1iner  [author] 31 Jul @ 11:38am 
@Jordan: Thank you! Means a lot!
Jordan 31 Jul @ 11:34am 
No problem at all, other than that one issue would also like to say you have created a great group of mods
Side1iner  [author] 31 Jul @ 11:18am 
@Soulshell: THANK YOU! Of all the many messages and comments the last few days, this was one of the best. :xcom2grenadier: (mind blown)
Soulshell 31 Jul @ 11:08am 
Just wanted to thank you for your work, all your mods look fun and most importantly imo: non-bloated/ game imbalancing
Side1iner  [author] 31 Jul @ 10:17am 
@Nandoalt: Thanks, glad you like it! At least in theory... :cool_explorer:

My pawns don't do that. Never have. Could be about the storage 'container' being unsupported or something. I'll make a note!

There is always a 'gear value calculation' made before wearing anything. I have tinkered with it some, but it's not as easy to work with as one would think. Short answer: Owning something doesn't give it automatic priority over the other options.

Thank you for posting! All reports of this kind is valuable going forward.

@Jordan: Thank you and see above!
Jordan 31 Jul @ 7:42am 
@nandoalt I'm having the same thing
Nandonalt 31 Jul @ 7:24am 
Hello! I love the idea of the mod, as I don't like to micromanage apparel settings for each pawn, so it's perfect.

I'm having some annoying behaviour. I keep the colony armour on shelves from the [sbz] Neat Storage Mod. When I set their outfit to Soldier, almost every colonist tries to wear the same owned helmet from the shelf, and they start to spam the message "Colonist1 is not allowed to wear plate helmet because it is owned by Colonist2" while standing near it, on some kind of a loop.

Also, when I set the outfit, they tend to prefer other apparel than their own, even when it's on the correct category.

Is this behaviour correct or I'm doing something wrong?
⚵juno 31 Jul @ 4:52am 
you added toothbrushes to communism
Side1iner  [author] 31 Jul @ 4:26am 
@SalazarWindriver: Yes! Bottom-right corner where the overlay buttons etc are. Box icon! Added to FAQ.

@ThatCannibalisticDrone: Well, yes. I think so!

@Alois-X: Yes! Good you found it out yourself! Added to FAQ.

@恰似宛然一笑生花: Did you add the mod mid-save?
恰似宛然一笑生花 31 Jul @ 4:16am 
reporting a bug (via player): Pawns won't die from lethal damage, instead spamming red errors about 'item inheritance' in a loop—even when the pawn has no owned items.
Alois-X 30 Jul @ 9:06pm 
Nevermind, realized you should manually assign one when the item was *in the stockpile* not when it was dropped out. Leaving the comment here for some that might encounter the same problem