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@MadEorlanas: I agree! The scope of "owning everything" is something else than this mod though, I think.
I want to like this mod, and it's a neat concept, but I've had to basically disable it and avoid using any of its features because the implementation is so clunky.
@DeluvianSenecca: Yeah, but that's another mod, I think!
@Tactical Femboy: They can choose either.
@DeadShot: Thank you! Not right now, but it's on the List with suggestions. I hope to keep updating the mod going forward. This might be one of the things to look at soon!
@Shadowwake: Thank you!
@Flarind: Assigning ownership manually is done with a gizmo on the specific item.
@keyz182: I don't have it on Git or the like. But you can always decompile it!
@HydroFrog64: Maybe. It isn't impossible to make a claim for a forbidden item (as in 'red crossing an item'). And it shouldn't be, I think. Earlier today I added a flag for items marked as "unownable" though, but I haven't published this last patch yet.
Keep an eye out and see if and exactly what is happening, if it happens again, and I'd like to know!
I could be totally off base here but my colony was relatively new but I had a mastercraft marine helmet on forbid. Perhaps the pawns kept trying to auto claim it but couldnt resulting in the mood debuff?
@HydroFrog64: Thanks! Did you add the mod mid-save?
Sadly, having the item in the thoughts window would make for some serious gymnastics, I think. In the bottom-right icon collection is a box icon, that opens the "Owned and named" window.
@Flarind: Did you add the mod mid-save?
Do not add to your save. Start with it, or don't use it.
@Syntacs024: For sure, it's fun!
@Foxxys856: Honestly, it's just flavor text written in 30 seconds during a dev session. I haven't really thought about it since. But should perhaps change it - it's sort of a 'dummy text'.
@Insanity100%: Well... I guess that depends on how you look at it and how you use it. If you just use it as a 'player utility' I guess one can say it will be easier.
@natknut: There is a lot of mods for dealing with that if you want to!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3537283539
@(^0v0^)OriginalOwl: There is a few different requirements (not as 'easy' as just wearing it for a time). One of the most important is item quality; no claiming worse than 'Good'. Right now claiming isn't all that common - but I might make a setting for making it more common, as people seem to like more claims.
@Thunderbird: Not a bad idea! Will add to the List of suggestions!
@Cowabunga Peppermill: Did you post your comment on the wrong mod page?
f.e : Chemical fascination own sometimes drugs, gourmet own sometimes a meal after waking up for his day, jealous/greedy own a valuable item
And maybe another mod or an option for dynamic item autonomy, like allowing colonist to sell their owned items if they don't plan to use it anymore, recycle, gift to another pawn and so on. Could be working with the mod giving colonist wages (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412615132) and create a small economy inside the colony, don't know how wages are stored for each pawn in his mod.
Anyway it's just ideas, your mod is already cool. Remember me the possession system in Noble Fates game ! And thanks for your time and work
but mod is good, this issue just happened with one of my colonists
My pawns don't do that. Never have. Could be about the storage 'container' being unsupported or something. I'll make a note!
There is always a 'gear value calculation' made before wearing anything. I have tinkered with it some, but it's not as easy to work with as one would think. Short answer: Owning something doesn't give it automatic priority over the other options.
Thank you for posting! All reports of this kind is valuable going forward.
@Jordan: Thank you and see above!
I'm having some annoying behaviour. I keep the colony armour on shelves from the [sbz] Neat Storage Mod. When I set their outfit to Soldier, almost every colonist tries to wear the same owned helmet from the shelf, and they start to spam the message "Colonist1 is not allowed to wear plate helmet because it is owned by Colonist2" while standing near it, on some kind of a loop.
Also, when I set the outfit, they tend to prefer other apparel than their own, even when it's on the correct category.
Is this behaviour correct or I'm doing something wrong?
@ThatCannibalisticDrone: Well, yes. I think so!
@Alois-X: Yes! Good you found it out yourself! Added to FAQ.
@恰似宛然一笑生花: Did you add the mod mid-save?