Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Civ VI Legacies: Julius Caesar
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
14.998 KB
27 Jul @ 7:04pm
29 Jul @ 2:08pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Civ VI Legacies: Julius Caesar

In 1 collection by Quazikolt
Civilization VI: Legacies
4 items
Description
Overview

This mod is designed to overhaul the gameplay of Julius Caesar to be more powerful, more interesting, and more historically flavorful. It is a direct alteration of the Civilizations Expanded mod, which is required for this mod to be playable.

Rubicon

Gain a Governor title from each of your first three cities. Receive full XP from Barbarians. Melee units ignore Movement costs of terrain and features. Legions gain +1 Charge. Defeated enemy units grant bursts of Gold. Upon capturing a Capital for the first time, receive an extra Wildcard policy slot and convert all Military slots in any Government to Wildcard slots.

A Problem with No Good Answers

More than military genius, Julius Caesar's role in destroying the institutions of the Roman Republic cemented him as a cornerstone of western culture. Naturally, I was disappointed to find that Civ 6 reduced his legacy to: beat barb, make beeg gold. Civilizations Expanded offered an alternative. But this solution had its own issues. The mod left Caesar dreadfully underpowered. With pitiful gold and great general point generation, Caesar had almost no advantages toward earning his wildcard slot, working unreasonably hard just to get what Greece got for free. So weak was Caesar, that I found any game in which he spawned as an enemy AI was destined to see him crippled if not completely wiped out. I hoped to see a buff in a future update.

But unfortunately, the creator vanished. The mod has remained without update for the past couple years. Even worse, Caesar was actually changed by Firaxis since the creator's disappearance, leaving the leader description inaccurate and the hidden base game effects awkwardly disjointed alongside the modded ones. I looked for a solution to my problem in other mods. Indeed, Caesar is one of the most popular leaders in the game for alterations. But all of these mods neglected the historical aspects of Caesar that I believed were the most critical to his legacy.

Representing Caesar's Legacy

This mod represents my attempt to fix and overhaul Julius Caesar within the design space of Civilizations Expanded. I have fixed the disjointed ability complex between Civilizations Expanded and the base game, strengthened his early game to make him competitive with other civs, and thematically integrated all key historical aspects of his legacy. It tells his story; from his rise to power as a political conspirator in the first triumvirate, to his ludicrously profitable and impressive military campaigns in Gaul, to the moment he crossed the Rubicon and broke Roman democracy. In doing so, I hope to give his legacy the justice it deserves.
5 Comments
Snivelill 4 Aug @ 9:23am 
Yeah, my boy's a bit of a perfectionist. Don't tell him I told you, he can't read this. :littlelie:
Palten 4 Aug @ 8:03am 
also would love to see my boi Ludwig 2nd next ;)
Palten 4 Aug @ 2:41am 
@Quazikolt, just happy when it comes back online :) would be awesome if Sundiata Keita would at least keep his ability to buy great people cheaper since this is the main reason I play as him. I loved the idea of generating great writer points from military victories. would love to see a change to the great works of writing slots in the market also appearing on conquered cities not just on cities founded by Mali.

now to Ceasar: played him for about 100 turns now and can already say that he is a force to be reckoned with. the increased movement on all meele units is terrifying on an early rush and the extra wildcard slots are pretty strong. overall I really enjoy to play as him but would be really afraid of him as an opponent.
Quazikolt  [author] 3 Aug @ 3:55pm 
@Palten, glad to hear of your interest! Apologies for the disturbance on Sundiata Keita, I withdrew that mod because I had second thoughts on my design, felt something was missing in my representation. Currently back to the drawing board and brainstorming. I have since gotten in the habit of just delivering minor updates to my leaders when I want to make a change, so perhaps that's a newbie modder mistake by me. The Sundiata case did provoke my scrutiny a bit more than average though.
Palten 3 Aug @ 10:24am 
looks really good. would love to test it. also why did you delete Sundiata Keita? I can't continue my saved game at without the mod.