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I'm working based on your feedback, whether it's balance or improvements you mention. However, since the mod is more stable now, I'll postpone releasing these population balance fixes and bug fixes along with the new animals I'm developing.
Since you set the amount of nutrition higher than 0.05 for your special meat, the pawns are stuck in an endless loop when trying to fill up the MO drying racks if there is less than that amount available.
Another weird behaviour is when pawns try to cook with the new meat and use it to "fill up" other available meat. I've seen them cook 4 simple meals with 35 standard meat (1,75 of 2 nutrition needed), then picking up a Rhaptorkhan leg (worth 2 full nutrition) to fill the last bit, wasting a lot in the process.
I think you might consider making it a little faster so it poses a threat to wannabe hunters