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I'm working based on your feedback, whether it's balance or improvements you mention. However, since the mod is more stable now, I'll postpone releasing these population balance fixes and bug fixes along with the new animals I'm developing.
Since you set the amount of nutrition higher than 0.05 for your special meat, the pawns are stuck in an endless loop when trying to fill up the MO drying racks if there is less than that amount available.
Another weird behaviour is when pawns try to cook with the new meat and use it to "fill up" other available meat. I've seen them cook 4 simple meals with 35 standard meat (1,75 of 2 nutrition needed), then picking up a Rhaptorkhan leg (worth 2 full nutrition) to fill the last bit, wasting a lot in the process.
I think you might consider making it a little faster so it poses a threat to wannabe hunters
The things you asked for were fixed/implemented in the last update, ty
@PurpleWolf
It was on purpose, but I intend to find a better way to do this. I want to patch the mount mod for this animal in the future, so it was the middle ground. I won't be changing it for now; I want to fix the log errors so I can get back to working on more creatures. Anyway, thanks for the feedback.
Thanks for such amazing mod!
https://gist.github.com/HugsLibRecordKeeper/4441bf7ab955841f80b0733aab95f7c4
also Scarodon childs don't have texture just to let you know
Failed to find any textures at Animal/Scarodon while constructing Multi(initPath=Animal/Scarodon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Would LOVE to add this mod to my HOTD gameplay
I don't have any intention of doing anything Mesozoic at the moment. I believe focusing on large mammals and megafauna mixed with a Rimworld fantasy will be the way to go for this mod.
@ohluitvaenri
It's a really good idea. I really want to see it work. I'll leave it on my list to implement, but since the mod focuses heavily on primitive technologies, I'll think about how I could do it.
All of your comments have been addressed in the update I just released.
Now I'll move on to creating new animals. I'll be focusing on that in the coming weeks.
Thanks for the feedback, everyone.
"Plastemmoth_Shaunt_desiccated" should be "Plastemmoth_Shaunt_dessicated"
"Plastemmoth_Female_desiccated" should be "Plastemmoth_Female_dessicated"
https://pasteboard.co/lfG4RQZ5Gl73.png
Could not resolve cross-reference: No RimWorld.StatDef named stackLimit found to give to RimWorld.StatModifier (null stat)
I'm clueless so this could be entirely wrong, but I think it is because in the Milk file, you put <stackLimit>30</stackLimit> inside the <statBases> section. Moving it out of there seems to resolve the error.
Grassland is definitely something I want to focus on. Some of these animals are already implemented in it, like Scarodon and Raptorkhan. Right now, I'm focusing on getting this file you have in hand 100% operational and free of texture bugs and imbalances.
As soon as I'm finished, I'll get back to creating new concepts and implementing them here in the game.
@Huberdragon1
That's a good idea. I'll get it done, but I don't have it right now. It would be better to get your feedback there, right?
@Loveheart041
@Hinjo
@Rocknollz
@tubo
Thanks for the feedback, everyone!
Failed to find any textures at Animal/Scarodon/Scarodon_Corpse while constructing Multi(initPath=Animal/Scarodon/Scarodon_Corpse, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
I would put the rest but comments freak out over it. if needed feel free to msg! and i'll send full
thing. loving the mod!!
Sure! I'll analyze a plausible rate for these animals to appear in this biome, but it needs to be studied because they eat a lot, and if they die of starvation, it could be too easy to obtain their carcasses without effort. I'm thinking of adding some kind of bear or prehistoric sea lion; I think it would fit well with this biome, but thanks for the feedback
Meyhazah:
That's alarming. Thanks for the feedback, I'll be working on this balance.