RimWorld

RimWorld

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[kyzy] Ship Wall Enhanced
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Mod, 1.6
File Size
Posted
Updated
1.881 MB
29 Jul @ 9:18pm
7 Aug @ 1:19am
10 Change Notes ( view )
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[kyzy] Ship Wall Enhanced

Description
Description
Have you ever wondered?
All those narrow corridors and complex wall structures inside of gravship are massive waste of ship interior space. Why do we still need to tolerate such shocking inefficiency?

Now introduce the Ship Wall Enhanced MOD — a revolutionary upgrade that merges many useful facilities directly into wall or wall-mounted buildings, it could saving you an incredible amount of space.

No more struggling with cramped layouts — reclaim your ship’s interior with smart, space-efficient design.

你有没有这样想过?逆重飞船里这些狭窄的通道和繁复的墙体解构,都是一种对珍贵内部空间的巨大浪费,那为什么我们要继续忍受这些惊人的空间浪费呢?

现在向你介绍飞船墙体增强MOD,它可以将大量飞船内使用的设施直接整合为墙壁仓体从而节省大量的空间,因此你不用再为飞船空间不足而深受烦恼。

Details
This Mod add about 10 kinds of 2x1 cells "Cabin Wall" buildings, those building are mostly replacement version of some original buildings. Also, all of the cabin walls could support with roofs and separate rooms, which means they could almost replaced the interior walls of a gravship.

There also has several mount building added, such as mini solar panel and mini gun turret, they can be mounted on the outer wall of gravship and travel around to new maps.

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Mod Building LIst:





Mod Mount Building List:


Other Building List:

If you load the Adaptive Storage Framework, there also have 3 more Cabin Building could be use.


Setting Page
Add Mod setting page, so that player could adjust every cabin's power outputs.
- Add building settings, let player control if the mount turret could explode or not.


Known Issues
hang attachment onto cabin walls works fine, but if you deconstruct, try to move the cabin building for somehow, then a red alert will pop up to say the stack problem of attachments, that is because the cabin wall is treat as wall, but it's still kinds of building.
This bug does not affect real game running, but If you are really matter with this, try to avoid set attachment onto cabins, such as mounted torch or mounted lamp.


Compatibility
-Cabin walls does not support with mount buildings from the "Wall Stuff Mod", because those mount stuff can only build with real walls.
-Add adaptation support for Vanilla Chemfuel Expanded, if VCE loaded, the fuel tank cabin will automatically connect with the ChemfuelNet pipe, so does the chemfuel power generator cabin.


Change Logs
25/8/7: Add 3 new storage Cabins (standard Storage cabin, glass storage cabin, thermostatic fridge cabin), does require to load the [Adaptive Storage Framework] mod first.
25/8/6: Remove all stuff materials requires for craft cabin buildings.
25/8/5: fix the fuel tank cabin's explode condition when the chemfuel pipe (from Vanilla Chemfuel Expanded Mod) loaded. Also a mod setting about display the fuel Bar UI has been added.
25/8/5: Add German, Japanese and Russian language support. (Translate by AI, if something is wrong, please tell me!)
25/8/4: Add Itab Page support for production Cabin Buildings for adjust production speed & yield amount.
25/8/3: Add mod setting for mount mini gun explode property.
25/8/3: Add support for chemfuel pipe from Vanilla Chemfuel Expanded.
25/8/1: Add mod setting page, support power adjust for power Cabin Buildings.


Language
English, Chinese Simplified&Traditional supported.
German, Japanese and Russian supported. (Translate by AI)

Credit
Special thanks for Synthawk, created some VCE and Weapon Expand patches for this Mod.
Popular Discussions View All (2)
4
5 hours ago
25/8/6 Risky Update for remove stuff material from Cabins craft
kyzy_4399
0
20 minutes ago
部分物品不能自动识别
神马终日行
95 Comments
神马终日行 20 minutes ago 
不知道是设定还是bug,部分物品不能自动识别,比如储藏的血原包和药物,需要手动使用,但是织物和金属和生食又可以自动使用。
比如我在手术界面添加了一个手术,小人会因为识别不到储存仓里的医药不去做手术;赫血种会因为识别不到储存仓里的血原包不去吃。
但是做衣服和食物又是可以正常识别的
Mad Alkemyst 9 hours ago 
@Omega13 That would be great too! I find it difficult to find all the walls and where they live. I'm just searching Cabin constantly. :cactuar:
kyzy_4399  [author] 11 hours ago 
@Dewrill Hi Dewrill, you may want to check the discussion I posted 25/8/6, that's due to a property update.
Dewrill 14 hours ago 
Hello,

ive run into a minor visual Bug i believe.

at some point during my playthrough the Walls have lost brightness, meaning: they got darker and darker, almost entirely Black.

uninstalling and reinstalling them somewhere else did not fix it, but newly build walls are still normal.

im not sure what may have caused this but im playing with over 300 Mods, so i could be a Incompatability.

they still function normally, the textures just turned dark at some point.
Omega13 18 hours ago 
@Mad Alkemyst: Or, alternately, they should all be in the Odyssey category since that's where people are probably gonna look for them.
Mad Alkemyst 21 hours ago 
It's fairly difficult to find these walls as they are scattered though the Build Menu. Will there be a category for Cabin Walls in the future maybe, please? :cactuar:
kyzy_4399  [author] 22 hours ago 
@麦当劳恶魔 嗯。。我看了一下文件。因为会发电的逆重引擎mod会直接执行逆重引擎可链接建筑的PatchOperationReplace,因此飞船墙体增强 Ship Wall Enhanced的改动被覆盖了。你可以先将飞船墙体增强mod的加载顺序放到“会发电的逆重引擎”的后面,这样应该可以暂时解决这个问题
麦当劳恶魔 23 hours ago 
好像和这个MOD“会发电的逆重引擎”有冲突,会显示无法连接至重力引擎
这是MOD的链接: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3530387840&searchtext=%E4%BC%9A%E5%8F%91%E7%94%B5%E7%9A%84
请问是否会进行兼容呢?
Galla 7 Aug @ 4:08am 
treasure
JuataLamp 6 Aug @ 2:38pm 
@Ryan Thank you very much :)