RimWorld

RimWorld

[kyzy] Ship Wall Enhanced
108 Comments
Masterofgaming22 12 minutes ago 
unfortunately uninstall + reinstall the grav engine doesn't seem to work for me, nor reloading save or reloading game. oh well.
Solraze 10 hours ago 
ok thank you. this is a good mod i like it. keeps things neat
kyzy_4399  [author] 11 hours ago 
@Solraze yeah this could be a bug I am still trying to figure out. Uninstalling and reinstalling the grav engine will fixed it for a while, but you may need to do so every time when load save files.
拉灯不怕黑 11 hours ago 
突然发现Adaptive Storage Framework的拓展 (sbz)Fridge 也出现找不到路径的问题了.....啊啊啊,我裂开了
Solraze 11 hours ago 
does your fuel cabin work right. mine says it cant find fuel
拉灯不怕黑 12 hours ago 
我也遇到了上面说的那个问题,小人能拿酒,但是不能直接使用,显示没有路径,也没报错,存储相关的mod,就是用的你这个和Adaptive Storage Framework全套了,好奇怪,ps:真的好用,我把stack xxl都去掉了,啊啊啊啊啊啊啊
kyzy_4399  [author] 13 hours ago 
@盐 我试了一下现在版本,我本地建造储物仓似乎没问题。如果你那边出现了完全没出现报错,但是建筑附近4x4左右的小人跟物品都变成了透明的话,那很有可能是Cutout 着色器 出错了,有可能是啥mod改了层级设定啥的,你有在附近放置类似VTE(温度扩展)里的电扇这种挂在天花板上的建筑嘛?
I've tried the current version, and the storage cabin seems to work fine locally. If you're experiencing no errors, but a 4x4 area around the structure with all the people and items turns to transparent, it's likely a problem with the Cutout shader. Perhaps a mod has changed the level settings or something. Do you have any ceiling-mounted structures nearby, like ceiling fans from VTE (vanilla temperature expanded)?
kyzy_4399  [author] 13 hours ago 
@神马终日行 嗯。。药物拿不到,感觉有可能是跟仓室储存建筑能支持屋顶有关系,但我不太确定。让我周末测试一下吧。
Hmm... The medicine's inability to be recognized in cabin's storage may caused by it can support a roof, but I'm not sure. Let me test it over the weekend.
kyzy_4399  [author] 13 hours ago 
@盐 你有加载Adaptive Storage Framework,并且保持mod顺序在前面吗?如果消失应该有相关报错吧?有红字提示了啥嘛?我回头测试一下看下能不能触发。
Did you load the Adaptive Storage Framework and put it first in the mod order? If the storage cabin disappears, there should be an error message related to it. Is there any red text indicating what it means?
kyzy_4399  [author] 13 hours ago 
@Vlan Thank you for remind! I will fix it now.
Vlan 14 hours ago 
There is a description mismatch of a non build-able building called "Advanced chemreactor cabin".
15 hours ago 
你好,mod中的一般储物架和透明储物架在建成的同时角色和该及该类型的储物架会丢失,显示出来就是透明的,请问这是什么原因?望作者回复,谢谢
神马终日行 15 hours ago 
不知道是设定还是bug,部分物品不能自动识别,比如储藏的血原包和药物,需要手动使用,但是织物和金属和生食又可以自动使用。
比如我在手术界面添加了一个手术,小人会因为识别不到储存仓里的医药不去做手术;赫血种会因为识别不到储存仓里的血原包不去吃。
但是做衣服和食物又是可以正常识别的
Mad Alkemyst 7 Aug @ 7:27pm 
@Omega13 That would be great too! I find it difficult to find all the walls and where they live. I'm just searching Cabin constantly. :cactuar:
kyzy_4399  [author] 7 Aug @ 5:27pm 
@Dewrill Hi Dewrill, you may want to check the discussion I posted 25/8/6, that's due to a property update.
Dewrill 7 Aug @ 1:47pm 
Hello,

ive run into a minor visual Bug i believe.

at some point during my playthrough the Walls have lost brightness, meaning: they got darker and darker, almost entirely Black.

uninstalling and reinstalling them somewhere else did not fix it, but newly build walls are still normal.

im not sure what may have caused this but im playing with over 300 Mods, so i could be a Incompatability.

they still function normally, the textures just turned dark at some point.
Omega13 7 Aug @ 9:51am 
@Mad Alkemyst: Or, alternately, they should all be in the Odyssey category since that's where people are probably gonna look for them.
Mad Alkemyst 7 Aug @ 7:06am 
It's fairly difficult to find these walls as they are scattered though the Build Menu. Will there be a category for Cabin Walls in the future maybe, please? :cactuar:
kyzy_4399  [author] 7 Aug @ 5:44am 
@麦当劳恶魔 嗯。。我看了一下文件。因为会发电的逆重引擎mod会直接执行逆重引擎可链接建筑的PatchOperationReplace,因此飞船墙体增强 Ship Wall Enhanced的改动被覆盖了。你可以先将飞船墙体增强mod的加载顺序放到“会发电的逆重引擎”的后面,这样应该可以暂时解决这个问题
麦当劳恶魔 7 Aug @ 4:43am 
好像和这个MOD“会发电的逆重引擎”有冲突,会显示无法连接至重力引擎
这是MOD的链接: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3530387840&searchtext=%E4%BC%9A%E5%8F%91%E7%94%B5%E7%9A%84
请问是否会进行兼容呢?
Galla 7 Aug @ 4:08am 
treasure
JuataLamp 6 Aug @ 2:38pm 
@Ryan Thank you very much :)
Ryan 6 Aug @ 1:32pm 
@JuataLamp Dense tiling meaning even though the mounted solar panel gives less power, its more space efficient, allowing you to place more limited to the space you have on the outside of your ship walls.
JuataLamp 6 Aug @ 9:57am 
Hello, might be a dumb question but what does it mean by dense tiling? This is coming from the mount mini solar panel, saying "output can be increased with dense tiling". I've set up a small 2x2 box with them looking at the other end. It does't look like its working for me but I'm running quite a few mods.
Synthawk 6 Aug @ 9:43am 
@Omega13 yes, that's correct. I've been playing for like 20 hours using these with no normal fuel tanks. HOWEVER, something isn't quite working right at the moment. If you're experiencing an issue, uninstall the engine and reinstall it in place. It should connect back to the pipe network. This has to be done every time the save is loaded. It might be a load order issue but I haven't pinned down what's going on yet.
Omega13 6 Aug @ 9:07am 
Update: I just tried it and attaching chemfuel pipes directly to the grav engine and deleting the vanilla fuel tanks makes the ship unable to take off using just the chemfuel tanks. What am I doing wrong?
Omega13 6 Aug @ 9:03am 
@Synthawk - so are you saying if I attach chemfuel pipes to the gravcore, I can just use the Vanilla Chemfuel fuel tanks as ship fuel tanks? (Or the ones in this mod, for this matter?) If so, that would be incredible. I hate the obnoxiously huge Odyssey fuel tanks.
kyzy_4399  [author] 6 Aug @ 7:44am 
Hi there, today I pushed a relatively risky update to the Ship Wall Enhanced Mod. I’ve removed almost all stuff material requirements from the Cabin buildings. I also created a Discussion to explain why I did this. If you are interested, you may want to take a look.
阿尔莱德·阿基曼 6 Aug @ 7:22am 
可以追加一个空气水收集仓吗?这样就可以在太空中使用卫生模组的相关功能了
nb
varazir 6 Aug @ 5:37am 
Could you add option to build uranium versions of the mini turet, for more health
siad 6 Aug @ 1:04am 
I LOVE YOU !
Aizuki 5 Aug @ 8:50pm 
@kyzy i see, i suggest you prob add some vac stone on it recipe, since gravlite obtaineable on surface. make it so you need travel at least 1 trip to space to get access to shield technology or more progress with persona core (didnt find anymore usefull to add balance tbh)
Synthawk 5 Aug @ 8:07pm 
@Caily can you try uninstalling and reinstalling the grav engine? Mine was having issues, and was connected to the pipe system, but wasn't working. Reinstalling it in the same spot fixed the issue.
Synthawk 5 Aug @ 7:58pm 
Confirmed issue, investigating.
Synthawk 5 Aug @ 7:42pm 
Fuel tank cabin still seems to connect for me. I'll unsub and resub and make sure.
Caily 5 Aug @ 7:37pm 
Somehow the fuel tank cabin no longer connected to the Grav Engine after the update is what I meant. Which made me wonder if it was cause by the recent update? Since it was function as intended before the update was rolled out anywho.
kyzy_4399  [author] 5 Aug @ 7:30pm 
@Caily Did you load the VCE mod? Or you mean the fuel tank cabin does not connect Grav Engine by itself? I'll check this out later.
Caily 5 Aug @ 6:47pm 
Fuel Tank Cabin now no longer link with the Grav Engine and only act like a chemfuel storage like VCE Chemfuel tank. Is this suppose to be part of the change?
kyzy_4399  [author] 5 Aug @ 6:05pm 
@Omega13 You can check the building info details and see if it has the "Airtight" property, if it shows Yes, that means this building could provide protection from vacuum. For now all of the Cabin buildings supported with the airtight, but you may still need to be aware that huge airtight rooms may still create a vacuum, so some oxygen pumps are needed just in case.
kyzy_4399  [author] 5 Aug @ 5:54pm 
Last, I also intentionally increased the cost of shield cabin construction. 500 gold is a relatively high cost for mid-term gameplay, so this can also be considered a small balance decision.

If many people still think the shield Cabin is too OP, I may also consider to reduce the connection amount from 2 to 1 or sth.
kyzy_4399  [author] 5 Aug @ 5:53pm 
There do have some reasons why I don't want to use regular ship shields' Minified Thing to generate shield cabins, although technically it is completely feasible...
First of all, the regular ship shields are very rare items, and some mod conflicts or mod updates may cause the shield cabin to be damaged or even disappear, which is probably unacceptable.
Secondly, using Minified Things as ingredients can introduce potential instability or compatibility issues. Since Minified Things are generic wrappers, they may contain different internal data depending on how other mods handle building uninstallation. This could lead to unpredictable behavior or even errors in the crafting system, especially in heavily modded environments.
Synthawk 5 Aug @ 5:30pm 
Oh, apologies, you mentioned chemreactor not chemfuel generator. I can take a look at integrating that as well. I'll work on updating my patch file after I get off work and sending it to kyzy.
Synthawk 5 Aug @ 4:56pm 
@purple the chemfuel power generator is integrated in to VCE already.

@Omega13 fuel tank walls should be counting as ship fuel tanks IF you are following the requirements of VCE. They need to be connected to the gravship engine. If the engine piece is not connected to the fuel network it will not count them.
Aizuki 5 Aug @ 3:29pm 
the gravship shield is one uncraftable/unbuildable but this mod break the balance bout it.
purple™ 5 Aug @ 1:38pm 
Will the Chemreactor also get VCE support? Feels kinda odd just tossing CF on the floors of the ship.
Omega13 5 Aug @ 12:47pm 
Upon further experimentation it seems that - at least with Vanilla Chemfuel installed - the fuel tank walls do not count as actual ship fuel tanks, but as regular chemfuel storage tanks, which puts them in a weird place, because they actually take up way more space than the Vanilla Chemfuel fuel tank (though they double as a wall) but cannot actually be used to launch your ship, which is not terribly useful since they're far too small for standard fuel storage and not at all useful for launching the ship. Is this because I am using both mods?
Omega13 5 Aug @ 12:37pm 
Also very important question that the description does not mention - do these walls provide protection from vacuum? I don't plan on building the exterior walls out of fuel tanks or anything but sometimes i leave interior sections of my ship in vacuum and need to know if it's safe to use these walls in those areas without losing oxygen/temperature in areas where it is needed.
Omega13 5 Aug @ 12:28pm 
More suggestions:

The ability to incorporate a grav field extender, signal jammer, or orbital scanner into a wall seems like obvious additions here.

Also: the chemfuel tank walls seem to refill very slowly when using Vanilla Chemfuel pipelines, unlike the vanilla fueltanks which pretty much fill back up instantly. The visible fuel meter on the cabin is also longer than the wall section itself, causing it to stick out of the graphic a little weirdly.

Anyway just my feedback. Hope it is helpful.