Barotrauma

Barotrauma

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File Size
Posted
Updated
259.126 KB
30 Jul @ 2:06pm
5 Aug @ 9:06pm
11 Change Notes ( view )

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Description
Sub Starts With Only 4 Coilguns and the Experimental Laser, Heavy Weapons Sold Seperately

This model of war submarine was decommissioned several decades ago, however as fate would deem it the Coalition recently refitted this particular vessel for the purpose of testing a new experimental laser emitter. Equipped with a full, state of the art surveillance system, small loading bay, and overclocked reactor, albeit missing some of it's main armaments; maybe this once proud bulwark can reclaim it's lost glory? Only time will tell.

Stats
Price
40,000
Class
Attack
Tier
3
Crew Size
5-8
Size
63x15
Max Lateral Speed
21.2km/h
Cargo Capacity
36

Armaments
  • 6 Automatic Searchlights
  • 4 Coilguns
  • 2 Heavy Hardpoints

I would also like to thank the Decotrauma team for some assets, and some inspiration for my own

Originally posted by BrainPudding:
Hello! This is my first published submarine, so feel free to leave thoughts and comments down below. I've left basically the whole sub unlocked so your local engineer goblin can tinker with almost everything (aside from the Experimental Laser). I hope this sub is as fun to use as it was to make :steamhappy:
13 Comments
The Flesh Tube  [author] 5 Aug @ 2:08pm 
Should be sorted now, hopefully :steamhappy:
The Flesh Tube  [author] 5 Aug @ 9:23am 
you know what, yeah, that checks out. funnily enough the first version of the laser did use charge% but I swapped it to cut corners lol. I'll fix it when I get on later :steamhappy:
Radek885 5 Aug @ 5:47am 
I have solution for this, hou must use charge_% output in supercapacitor, not hharge_out, then in sircuit box change first SGN element to wait for value 100, and change division element controling display to divide by 5.7. After this modification laser started working again. :D
Radek885 5 Aug @ 5:30am 
I probably found the issue, i had upgraded supercapacitors while i was buying this sub but circut is only designed for not upgraded supercapacitors size, when capacitor is charged beyond default max value this cause overflow. I show issue here: https://youtu.be/bSIuJjU6LrU
Radek885 5 Aug @ 1:11am 
After update and repurching sub sadly laser is still broken.
If you wish i can send you my .sub file from campaign.
The Flesh Tube  [author] 4 Aug @ 5:41pm 
Should be fixed now, I *think* I know what was going on but if it's still borked then let me know :steamhappy:
Radek885 4 Aug @ 2:56pm 
I'm only one who have problem with this ship?
For some reason when i bought it in multiplayer campaign it has broken laser, super capacitor is not charging. During tests runs and by starting mp campaign with this sub everything is working fine. this makes me sad because this is very cool sub. :C
HalO 4 Aug @ 7:13am 
Misto Sulita
塔图米 4 Aug @ 2:17am 
This looks absolutely amazing!
Table 31 Jul @ 5:34pm 
Wow!! this submarine really sunk my battleship:dsdcfist:!!