RimWorld

RimWorld

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Mod, 1.6
File Size
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289.667 KB
30 Jul @ 2:44pm
31 Jul @ 7:48pm
4 Change Notes ( view )

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In 1 collection by Andromeda
Andromeda's mods
13 items
Description
Fire is scary
Rimworld has serious issues with flamethrowers and the common sense of their use
Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other! But they are immune to burning!

Just look at this:


And now with mod:


🔥 The idea is simple: if a pawn nonflammable, it just ignores the flames. Its not its problem, so why worry? 🔥

But let's get back to the "meaty" pawns. In the game, there is the Phoenix armor, described as being made for battles in enclosed spaces surrounded by fire.
And what do we actually have? The pawn not only can barely take a step, but also catches fire from any spark (this armor is not actualy fireproof => useless).
Giving a simple buff to this armor seemed to me like a path to exploits, since then you wouldn't even need a helmet, right?


I present to you the sealed armor mechanic!

Now, if you are wearing advanced armor and helmet (both required together), you receive an additional bonus to fire resistance! And now, your Phoenix armor is ready for those hot skirmish!


Bender does have fireproof gear
Lauren doesnt have fireproof gear, so he's afraid of fire.

No nonsense stat bloat or patches for every conceivable and inconceivable type of armor from mods!
Go into the mod settings and click through the mod armor — and that’s it! You made your awersome armor compatible to this mechanic

And last but not least:
This mod by itself does not force pawns to pathing through fire — the wonderful modder has already done that! His mod is required here (but not technically mandatory) because without it, this mod won’t shine with the same brilliance. Dont forget to give him a like!



Yes, they can still put out fires, both on their own and by order.
No, this doesnt mean that any of your armor is fireproof. (But you can make that)
Yes, sealed armor protect against vacuum. (+15% by default)

25 Comments
在戴森球上打螺丝 4 Aug @ 5:36am 
This mod is very useful, and I have a small request: Could you make a pawn with the pyrophobia gene ignore the effects of this gene (in the case that the pawn's flammability is 0)?
Just like your mod description says, "if a pawn nonflammable, it just ignores the flames. It's not its problem, so why worry? 🔥"
Misterdino Prime 3 Aug @ 4:14pm 
@Carxofing por lo que entendi, esto se aplicaria para todos los peones, mechs o bicho que sea no flamable,si tu peon se quema, apagara el fuego, sino se quema, ira a pegarse de hostias
Carxofing 3 Aug @ 12:10pm 
està molt ben trobat el mod! la pregunta és si aquesta armadura funciona o té resistència també quan lluiten. Vull dir, la poden tenir posada sempre? O és la típica situació que has de tenir diverses armadures i quan t'ataquen, vas a l'habitació d'armadures, et poses la de lluitar; guanyes (en principi...), t'incendien una part de la colònia i has de tornar a l'habitació per canviar-te l'armadura, anar cap al foc,... amb tot això el foc i la batalla ja t'ha destruït la meitat de la colònia.
大番薯之怒 1 Aug @ 9:32pm 
COOL!
恰似宛然一笑生花 1 Aug @ 6:06pm 
Hello Andromeda. That's an interesting mod.
So I created a mod "Unburned_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Kimo' 1 Aug @ 1:00pm 
Perfect, thank you!
Andromeda  [author] 1 Aug @ 12:59pm 
@Kimo this mod affects only non-flammable pawns, so features not overlap
Kimo' 1 Aug @ 12:36pm 
How does this mod interract with Stop, drop and roll ?
amefurashi 1 Aug @ 4:12am 
I see, thank you. I'll give it a test play
Andromeda  [author] 1 Aug @ 4:07am 
@amefurashi this is not true [i.postimg.cc]
probably you talking about 1.5, but in 1.6 pathfinding changed a lot

this mod does not affect pathfinding itself.