RimWorld

RimWorld

Unburned
25 Comments
在戴森球上打螺丝 4 Aug @ 5:36am 
This mod is very useful, and I have a small request: Could you make a pawn with the pyrophobia gene ignore the effects of this gene (in the case that the pawn's flammability is 0)?
Just like your mod description says, "if a pawn nonflammable, it just ignores the flames. It's not its problem, so why worry? 🔥"
Misterdino Prime 3 Aug @ 4:14pm 
@Carxofing por lo que entendi, esto se aplicaria para todos los peones, mechs o bicho que sea no flamable,si tu peon se quema, apagara el fuego, sino se quema, ira a pegarse de hostias
Carxofing 3 Aug @ 12:10pm 
està molt ben trobat el mod! la pregunta és si aquesta armadura funciona o té resistència també quan lluiten. Vull dir, la poden tenir posada sempre? O és la típica situació que has de tenir diverses armadures i quan t'ataquen, vas a l'habitació d'armadures, et poses la de lluitar; guanyes (en principi...), t'incendien una part de la colònia i has de tornar a l'habitació per canviar-te l'armadura, anar cap al foc,... amb tot això el foc i la batalla ja t'ha destruït la meitat de la colònia.
大番薯之怒 1 Aug @ 9:32pm 
COOL!
恰似宛然一笑生花 1 Aug @ 6:06pm 
Hello Andromeda. That's an interesting mod.
So I created a mod "Unburned_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Kimo' 1 Aug @ 1:00pm 
Perfect, thank you!
Andromeda  [author] 1 Aug @ 12:59pm 
@Kimo this mod affects only non-flammable pawns, so features not overlap
Kimo' 1 Aug @ 12:36pm 
How does this mod interract with Stop, drop and roll ?
amefurashi 1 Aug @ 4:12am 
I see, thank you. I'll give it a test play
Andromeda  [author] 1 Aug @ 4:07am 
@amefurashi this is not true [i.postimg.cc]
probably you talking about 1.5, but in 1.6 pathfinding changed a lot

this mod does not affect pathfinding itself.
amefurashi 1 Aug @ 1:05am 
"Do Not Avoid Fire"MOD had the problem that instead of being able to walk through fire, it would just run into tiles with a very high path cost without any hesitation. How about this mod?
Necromenta 31 Jul @ 8:32pm 
I just survived a mechanoid cluster siege because they started fighting with a horde of 70 anomaly zombies and their flametowers killed almost all mechanoids in collateral (And I finished turrets with mortars) if I install this mod I will lose the game immediately unless I am un spacer age jajaja

Great mod btw
Andromeda  [author] 31 Jul @ 5:07pm 
I made stat caching just in case. It looks like some mod might be checking pawn stats too intensively and that should help. There is no logic in the mod other than this place - there is simply nothing to cause performance issues
Andromeda  [author] 31 Jul @ 4:01pm 
@Brindav I tested with 287 mods -> 0.08% and 0.015 ms. This is literally nothing
Is this probably some kind of conflict? I'll try to do something just in case - it should help
Brindav 31 Jul @ 3:18pm 
the mod looks really good but i wanted to report that dubs performance analyser find it to be really performance heavy on harmony patches (taking up to 13% on a 200+ modlist) so either the error is coming from me or there is some issue with the patching.
SpaceDorf 31 Jul @ 9:34am 
Yes. The Sisters of Battle fully support this mod.
In the Name of the Emperor go forth and bathe the Heretics and Xenos in his cleansing flame !!
Andromeda  [author] 31 Jul @ 4:06am 
@VitaKaninen yes, just toggle sealing mechanic checkbox
VitaKaninen 30 Jul @ 10:49pm 
If I uncheck all the options, will the only effect be that mechanoids ignore fire?
Drunken Eagle 30 Jul @ 9:33pm 
Seems to be working fine, I specifically checked how pawns react if they suddenly gain flammability and they adjust their behavior when they recalculate their path.
Drunken Eagle 30 Jul @ 8:56pm 
*yoink*

Altho there might be some funny interactions with prometheum fire from CE, let me check real quick...
Andromeda  [author] 30 Jul @ 5:54pm 
@NyxJen Yes, you can specify your own bonus % in the settings. I set it to 15% - this is more than enough to make vanilla armor vacuum-proof
No, there will be no conflicts, but having both of these mods does not make sense
NyxJen 30 Jul @ 5:41pm 
Can I set my own vaccum resistance? If not is there confliction with this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534065822&searchtext=vacuum
Andromeda  [author] 30 Jul @ 5:10pm 
now sealed armor gives a bonus to vacuum resistance
added filter to settings
Latex Santa 30 Jul @ 4:27pm 
@Smiley Face Killer
I would only use fire against absolute hordes where they throw at me more bodies than my boys can output bullets. I also don't use fire because it burns away the loot (bodies, weapons, consumables, their apparel), and I want it ALL.

BUT! I might, especially against overwhelming opponents.
Smiley Face Killer 30 Jul @ 4:00pm 
Huh, never had much reason to have fireproof pawns. But this seems like a good reason to go full scorched earth