RimWorld

RimWorld

154 ratings
Impact Weaponry - Reloaded
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
3.271 MB
31 Jul @ 5:38am
31 Jul @ 1:31pm
3 Change Notes ( view )

Subscribe to download
Impact Weaponry - Reloaded

Description


Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

Impact Weaponry - Reloaded is a remaster of the previous version, with tweaks to almost everything, like the refreshed Slugger and the removal of the Impact Sniper, to fully new features like Crusader Armor and the Impact Catapult.
No time to waste! Let's get right into it.

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any mod that adds more spacer factions and any sci-fi xenotype.

Have a look at my wares.








There's a new melee weapon, with a persona version as well.

And the Crusader armor.






Q: "Is this mod CE compatible?"
A: "Not yet."

Q: "Does the armor have vac resistance?"
A: "Yes, and temperature insulation to survive in space as well.."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."


Q: "Why do the weapons cover the descriptions??"
A: "It's funny, they're big guns."

Q: "Will the other version be updated?"
A: "No."

Q: "Can I suggest additions or new features?"
A: "Yes, however I already have an idea of what I'll add next, like a unique SMG with Odyssey and some armor variations."



DetVisor did everything else.

ThatBartGuy for the amazing idea of making the impact cannon destroy the description.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
54 Comments
Gerewoatle 2 minutes ago 
@lucky_one - One is still expected to be able to store quest items. And that doesn't explain why the persona version behaves as expected when the normal one does not.
lucky_one 🍀 1 hour ago 
Im pretty sure the chainsword its only acquirable by quest rewards in both mods. It's not a bug.
Gerewoatle 3 hours ago 
@litehound - I remember this being an issue with the predecessor mod as well. I can't recall exactly, but I think it had to do with the XML for the chainsword not having the appropriate category for it to appear in storage menus.
litehound 5 hours ago 
I assume it's an issue with another mod of mine, but I can't find the chainsword in any storage or production menu, I can only find persona chainswords in storage menus, any idea what might be causing this? I assume it's just something I need to figure out myself since modlists are very scattered and unique, but if there's a known incompatibility I wanted to ask
The Jim 20 hours ago 
Been waiting on that impact revolver for ages, glad it's finally released.
Science Bear 2 Aug @ 10:57am 
Absolutely love how the weapons are so comically large they cover the description. Thank you for updating remastering this I have been waiting for bolters impact weapons to be updated to 1.6
DetVisor  [author] 2 Aug @ 12:16am 
@zephyrpeck That's why me and other modders use prefixes in the code, the chainsword's name in the game proper is "DV_Chainsword" so there should be no overlap unless they somehow use the same prefix.
big tobacco 1 Aug @ 9:27pm 
I love the styleized infographics, makes me feel like my pawns would immideately go deaf after the very first volley
zephyrpeck 1 Aug @ 8:46pm 
is this compatible with RimDark? I see the chainswords use the same name. Amazing work as usual!
Hammer Goblin 1 Aug @ 5:09pm 
Glitter next?