Caribbean Legend

Caribbean Legend

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[1.5.1_RU/EN/CN] Dynamic Pirate Threat
   
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1.126 MB
1 Aug @ 5:12am
8 Aug @ 2:30am
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[1.5.1_RU/EN/CN] Dynamic Pirate Threat

In 1 collection by Betteno
Betteno mods
3 items
Description
🎌 Mod for version 1.5.1
🌐 Supports Russian, English and Chinese languages.

⚓ Description ⚓

I always liked the pirate threat escalation system, but once it reaches level 5, that's it—no more influence from the player. Pirates become a static annoyance at sea, a cheap irritant you can easily ignore. We keep sinking and plundering them, getting frustrated, but it doesn’t feel like it really changes anything. If only our actions could truly affect the pirate menace…

Want to see pirate fleets made up of 12–15 luggers and barques (when they're weak, they try to win with numbers) going up against your man-o-war? Or pirates attacking a well-armed Spanish war fleet with 4–5 brigs and brigantines? Or perhaps you want to pull Momento out of port authority and test its mettle against worthy opponents? Maybe you just want your actions at sea to matter a bit more, outside of quests and storylines? Then this mod is for you.

This mod overhauls the pirate threat level system. Now, it’s no longer tied to the main character’s rank.
The rise in pirate threat level depends on the passage of time in the game. BUT the mod also implements a system for lowering the threat level—down to level 1. It’s simple and logical: if the player keeps sinking pirates, the pirates’ mighty ships become less common, and the threat level drops. Let the pirates run wild or ignore them, and they’ll rearm, hire more cutthroats, and start stirring up trouble again, driving the threat back up to 5.
And now it makes sense to hand over pirates to governors, because every hanged man who gets a hemp tie will also count towards reducing the threat level. 🏴‍☠️

📌The tavern keeper can give you hints about how much time is left until the next period and how well you are doing with reducing the threat level.

📌A sample chart of timeframes and required number of pirate ships sunk can be found in the screenshots.

📌Via mode_menu you can limit the maximum number of pirate ships in encounters to 7 or 12 (the limit is disabled by default).

⚠️ Requirements & Compatibility ⚠️

A new game is not required (the mod works with your current pirate threat level, the first period is determined by the current level)
The mod can be removed without harming your saves (the threat level and encounters will revert to their pre-mod values)

🛠️ Technical Information 🛠️

Modified files:
📁Program\encounters\Encounters.c
📁Program\encounters\encounters_map.c
📁Program\scripts\time_events.c
📁Program\worldmap\worldmap_globals.c
📁Program\dialogs\english\Common_Mayor.c
📁Program\dialogs\english\Common_Tavern.c
📁Resource\INI\texts\english\Localization_Assets\characters\QuestsUtilite.txt

🚫 Not compatible with other mods that change these files.

🔓 For compatibility with the Perks Reworked mod:
Download the file[drive.google.com] and place it into the folder as shown in the included txt. Same file now is located in the mod itself: \Steam\steamapps\workshop\content\2230980\3539476021\For comp with PerksReworked_1.08
❗ To work properly with the Perks Reworked mod, you also need to manually delete the file: \Steam\steamapps\workshop\content\2230980\3439902769\Program\worldmap\worldmap_globals.c ❗

========================================================================
☠️@Azure☠️ Thank you very much for your help in localizing into Chinese!
========================================================================

If you’d like to help translate this mod into your language (among those available in the game), message me on Discord: #ishka7287.
I’ll happily provide the necessary text strings in Russian or English!
27 Comments
Betteno  [author] 8 Aug @ 2:42am 
@IT'S A TRAP!
Unfortunately, I encountered engine limitations in this matter. My knowledge is not enough yet, but I am working on this issue. In case of unavailability of Google Drive, I put the file for replacement in the mod itself: \Steam\steamapps\workshop\content\2230980\3539476021\For comp with PerksReworked_1.08
IT'S A TRAP! 7 Aug @ 4:31pm 
@Betteno
It's good to know that you're still trying to figure out this compatibility issue with PerksRworked. Since I can't gain access to google drive due to our country's network policy, I can only hope that you may deploy compatibility patch anytime soon.:sotsad:
Betteno  [author] 6 Aug @ 3:42am 
ОБНОВЛЕНИЕ
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).

UPDATED
Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Betteno  [author] 5 Aug @ 5:38pm 
Откатил до предыдущей версии.
Прошу прощения за неудобства. Продолжу работу над совместимость версии с мод_меню в течении дня.

downgraded to previous version
Sorry for the inconvenience. I will continue working on the compatibility of the version with the mod menu during the day.
Azure 5 Aug @ 5:09pm 
After I disable the mod everything works fine.
Azure 5 Aug @ 5:08pm 
It seems that after the update,the mod will crash the game at game launch.
Azure 5 Aug @ 5:00pm 
Great thanks for your explanation!
Betteno  [author] 5 Aug @ 4:18pm 
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).
Совместимость с модом Perks Reworked теперь так же осуществляется через mode_menu.

Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Compatibility with the Perks Reworked mod is now also implemented through mode_menu.
Betteno  [author] 5 Aug @ 6:02am 
@Azure
The mod does not change the core of encounter generation. At any given time, pirate fleets encounter will check the strength of the main character's fleet. Thus, at the beginning of the game, you will receive encounters from 1-3 light pirate ships as without the mod.
Azure 5 Aug @ 5:02am 
Like when I go out of san pierre will i meet a fleet of 9 ships? Or this will only happen after a certain time in game