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Unfortunately, I encountered engine limitations in this matter. My knowledge is not enough yet, but I am working on this issue. In case of unavailability of Google Drive, I put the file for replacement in the mod itself: \Steam\steamapps\workshop\content\2230980\3539476021\For comp with PerksReworked_1.08
It's good to know that you're still trying to figure out this compatibility issue with PerksRworked. Since I can't gain access to google drive due to our country's network policy, I can only hope that you may deploy compatibility patch anytime soon.
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).
UPDATED
Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Прошу прощения за неудобства. Продолжу работу над совместимость версии с мод_меню в течении дня.
downgraded to previous version
Sorry for the inconvenience. I will continue working on the compatibility of the version with the mod menu during the day.
Совместимость с модом Perks Reworked теперь так же осуществляется через mode_menu.
Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Compatibility with the Perks Reworked mod is now also implemented through mode_menu.
The mod does not change the core of encounter generation. At any given time, pirate fleets encounter will check the strength of the main character's fleet. Thus, at the beginning of the game, you will receive encounters from 1-3 light pirate ships as without the mod.
For now, for compatibility, you need to download the file from Google Drive, link at the end of the mod description.
I hope to figure out the modmenu soon and add switch for compatibility through it.
Thank you!
Lol, I don't know how I could have missed this.
Minor typo :)
Dynamic Pirate Treath -> Dynamic Pirate Threat
Yes, you need to delete the file in one of the mods. In the other replace it with the one that is in the Google Drive. I tested for compatibility and everything worked for me. Try to skip the time to midnight (the script after installation of Dynamic Pirate Treath is processed for the first time at midnight) after that the tavern keeper should have phrases related to Dynamic Pirate Treath. If this does not work, please, if possible, send saves and logs to me in discord.
Maybe I should delete the worldmap_globals.c file from Dynamic Pirate Threat and only replace the one from PerksReworked [1.5.1]?
Added a file for compatibility with the Perks Reworked mod. Please note that the Perks Reworked mod also affects the dependence of the pirate threat on the hidden characteristics of your officers. I tried to integrate both indicators. If there are problems with the pirate threat level, please report
Got feedback that with 20 ships on the screen, the fps can drop. I'll try to add a menu mod with the ability to limit the number of ships. Also, many small ships snap back at a strong player fleet. I would say that's the point. But also for convenience, I'll try to add an option to reduce the strength of pirate fleets at low levels.
I'll see what I can do with it in a day or two.
Sorry for this bug. I made a bad test of the English version. Fixed it. You may have to re-subscribe to the mod so that it updates the downloaded files.