Caribbean Legend

Caribbean Legend

[1.5.1_RU/EN/CN] Dynamic Pirate Threat
27 Comments
Betteno  [author] 8 Aug @ 2:42am 
@IT'S A TRAP!
Unfortunately, I encountered engine limitations in this matter. My knowledge is not enough yet, but I am working on this issue. In case of unavailability of Google Drive, I put the file for replacement in the mod itself: \Steam\steamapps\workshop\content\2230980\3539476021\For comp with PerksReworked_1.08
IT'S A TRAP! 7 Aug @ 4:31pm 
@Betteno
It's good to know that you're still trying to figure out this compatibility issue with PerksRworked. Since I can't gain access to google drive due to our country's network policy, I can only hope that you may deploy compatibility patch anytime soon.:sotsad:
Betteno  [author] 6 Aug @ 3:42am 
ОБНОВЛЕНИЕ
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).

UPDATED
Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Betteno  [author] 5 Aug @ 5:38pm 
Откатил до предыдущей версии.
Прошу прощения за неудобства. Продолжу работу над совместимость версии с мод_меню в течении дня.

downgraded to previous version
Sorry for the inconvenience. I will continue working on the compatibility of the version with the mod menu during the day.
Azure 5 Aug @ 5:09pm 
After I disable the mod everything works fine.
Azure 5 Aug @ 5:08pm 
It seems that after the update,the mod will crash the game at game launch.
Azure 5 Aug @ 5:00pm 
Great thanks for your explanation!
Betteno  [author] 5 Aug @ 4:18pm 
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).
Совместимость с модом Perks Reworked теперь так же осуществляется через mode_menu.

Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Compatibility with the Perks Reworked mod is now also implemented through mode_menu.
Betteno  [author] 5 Aug @ 6:02am 
@Azure
The mod does not change the core of encounter generation. At any given time, pirate fleets encounter will check the strength of the main character's fleet. Thus, at the beginning of the game, you will receive encounters from 1-3 light pirate ships as without the mod.
Azure 5 Aug @ 5:02am 
Like when I go out of san pierre will i meet a fleet of 9 ships? Or this will only happen after a certain time in game
Azure 5 Aug @ 5:01am 
Will this mod makes the pirates of the low level threat at the begging period much harder too?
Betteno  [author] 5 Aug @ 1:06am 
@IT'S A TRAP!
For now, for compatibility, you need to download the file from Google Drive, link at the end of the mod description.
I hope to figure out the modmenu soon and add switch for compatibility through it.
Betteno  [author] 5 Aug @ 1:02am 
@inthunganh
Thank you!
Lol, I don't know how I could have missed this.
IT'S A TRAP! 4 Aug @ 10:41pm 
Like the idea of this mod, but I was wondering where is that compatibility file with PerksReworked you guys been talking about?
inthunganh 4 Aug @ 5:04pm 
@Betteno
Minor typo :)

Dynamic Pirate Treath -> Dynamic Pirate Threat
Betteno  [author] 4 Aug @ 9:44am 
Miria
Yes, you need to delete the file in one of the mods. In the other replace it with the one that is in the Google Drive. I tested for compatibility and everything worked for me. Try to skip the time to midnight (the script after installation of Dynamic Pirate Treath is processed for the first time at midnight) after that the tavern keeper should have phrases related to Dynamic Pirate Treath. If this does not work, please, if possible, send saves and logs to me in discord.
Miria 4 Aug @ 8:38am 
I tried replacing only the file in PerksReworked [1.5.1] with the patch, and then deleted the worldmap_globals.c from Dynamic Pirate Threat. However, this caused Dynamic Pirate Threat to stop working.
Miria 4 Aug @ 8:32am 
I followed the instructions and placed the compatibility file in the correct location. However, since both mods modify the same file, the game still shows a mod conflict warning when starting, and once in the game, both mods seem to be disabled.
Maybe I should delete the worldmap_globals.c file from Dynamic Pirate Threat and only replace the one from PerksReworked [1.5.1]?
Betteno  [author] 4 Aug @ 7:18am 
Добавлен файл для совместимости с модом Perks Reworked. Обращаю внимание на то, что в моде Perks Reworked так же затрагивается зависимость угрозы пиратов от скрытых характеристик ваших офицеров. Я попытался интегрировать оба показателя. Если будут проблемы с уровнем угрозы пиратов ,прошу сообщать :cat_pirate:

Added a file for compatibility with the Perks Reworked mod. Please note that the Perks Reworked mod also affects the dependence of the pirate threat on the hidden characteristics of your officers. I tried to integrate both indicators. If there are problems with the pirate threat level, please report :cat_pirate:
Betteno  [author] 3 Aug @ 1:57am 
Получил фидбек, что при 20 кораблях на экране может сильно падать ФПС. Попробую добавить мод меню с возможностью ограничить количество кораблей. Так же, что много маленьких кораблей неплохо огрызаются на сильный флот игрока. Я бы сказал, что в этом и смысл. Но так же для удобства попытаюсь добавить опцию для снижения силы флотов пиратов при низких уровнях.

Got feedback that with 20 ships on the screen, the fps can drop. I'll try to add a menu mod with the ability to limit the number of ships. Also, many small ships snap back at a strong player fleet. I would say that's the point. But also for convenience, I'll try to add an option to reduce the strength of pirate fleets at low levels.
Betteno  [author] 3 Aug @ 1:46am 
Miria
I'll see what I can do with it in a day or two.
Miria 3 Aug @ 1:03am 
I really want to use this mod—I love the idea behind it. But unfortunately, it conflicts with "PerksReworked".
Azure 2 Aug @ 5:43pm 
Hi,I am willing to translate this mod into Chinese and I have already sent a friend request to you on discord,if you have time to provide mt he strings I am willing to help!
bgordy1 2 Aug @ 12:33pm 
I will definitely look at it again. I'll let you know if anything else comes up.
Betteno  [author] 2 Aug @ 11:25am 
bgordy1
Sorry for this bug. I made a bad test of the English version. Fixed it. You may have to re-subscribe to the mod so that it updates the downloaded files.
Betteno  [author] 2 Aug @ 11:04am 
Thank you for feedback. I`l check it in short time. For now you may delete Common_Tavern.c from mode file. This file only make new lines in tavern ceaper dialogs, does not affect others.
bgordy1 2 Aug @ 10:49am 
This looks good, so I gave it a try. It messes up the tavern keepers dialog. Instead of the usual choices, I get "Cannot open dialog file common_tavern.c for this character." Happens at every tavern, and restarting doesn't help. I like the idea of this mod, but until this issue gets fixed, I'm afraid it's gonna have to wait.