Garry's Mod

Garry's Mod

63 ratings
Global Model Picker
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Movie, Scenic
File Size
Posted
Updated
29.589 KB
1 Aug @ 5:35pm
7 Aug @ 7:38am
5 Change Notes ( view )

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Global Model Picker

Description
Ever occured to you that some props from certain maps won't appear in your spawnmenu?
Or perhaps you see a nice model in the map and don't know its path, and thus don't know where to find it, well this will take care of that.

Simple command and or widget that brings up an new spawnmenu, which lists every prop that is currently in the map, it also counts brushwork entities like doors and lets you spawn them as func_physbox entities, though these of course cannot be duped.

You can also favorite/unfavorite models by pressing right click, indicated by a highlighted square after its been saved or not, to update the favorites, the menu has to be reopened.

To open it up, either enter the command "modelpicker" or hold C and navigate to the GlobalModelPicker tile and press it.
24 Comments
NextKurome76TheSoldier  [author] 7 Aug @ 8:02am 
i wrote my own version, now it works
NextKurome76TheSoldier  [author] 7 Aug @ 5:18am 
telling people to go to github and download an external addon isnt really good for the end user, considering the fact that some A, dont know how to download from github and B, are skeptical about backdoors or malware
Froze 7 Aug @ 5:02am 
i feel like including niknaks as a dependency and incorporating a static prop spawner would be awesome
Froze 7 Aug @ 5:00am 
well they dont get the prop but they get the data of the prop
https://github.com/Nak2/NikNaks/wiki/BSP-Parser
Froze 7 Aug @ 4:59am 
niknaks does it
NextKurome76TheSoldier  [author] 7 Aug @ 4:36am 
there is no way to obtain static props because they arent entities
Froze 7 Aug @ 4:27am 
does this get static props like niknaks?
NextKurome76TheSoldier  [author] 7 Aug @ 12:29am 
yeah many map makers merge their map file and contents (good way) while this would only work for contents that are just sitting inside the addon
7 Aug @ 12:27am 
@NextKurome - No, Saccboi is right. It appears decompiling the map is the only way to get the prop I want from Embargo onto Just_Grass, so yeah.

Anyways, thanks for the replies.