Garry's Mod

Garry's Mod

Global Model Picker
24 Comments
NextKurome76TheSoldier  [author] 7 Aug @ 8:02am 
i wrote my own version, now it works
NextKurome76TheSoldier  [author] 7 Aug @ 5:18am 
telling people to go to github and download an external addon isnt really good for the end user, considering the fact that some A, dont know how to download from github and B, are skeptical about backdoors or malware
Froze 7 Aug @ 5:02am 
i feel like including niknaks as a dependency and incorporating a static prop spawner would be awesome
Froze 7 Aug @ 5:00am 
well they dont get the prop but they get the data of the prop
https://github.com/Nak2/NikNaks/wiki/BSP-Parser
Froze 7 Aug @ 4:59am 
niknaks does it
NextKurome76TheSoldier  [author] 7 Aug @ 4:36am 
there is no way to obtain static props because they arent entities
Froze 7 Aug @ 4:27am 
does this get static props like niknaks?
NextKurome76TheSoldier  [author] 7 Aug @ 12:29am 
yeah many map makers merge their map file and contents (good way) while this would only work for contents that are just sitting inside the addon
7 Aug @ 12:27am 
@NextKurome - No, Saccboi is right. It appears decompiling the map is the only way to get the prop I want from Embargo onto Just_Grass, so yeah.

Anyways, thanks for the replies.
Virgiliu314 6 Aug @ 11:32pm 
lovely
NextKurome76TheSoldier  [author] 6 Aug @ 2:58pm 
favorites will be upon ye
Virgiliu314 6 Aug @ 12:12pm 
a favourites tab could be handy
NextKurome76TheSoldier  [author] 6 Aug @ 11:00am 
i think what he means is that it vanishes from this here menu, that is because the map obviously doesnt have the same prop. You can try duplicating and saving it, or i could add a favorites tab
Saccboi 6 Aug @ 10:54am 
v THEY ARE PACKED INTO THE MAP YOU NEED TO DECOMPILE THE MAP
5 Aug @ 5:52pm 
Ah damn. This is ALMOST exactly what I needed but it isn't. For the past few days, I've been trying to figure out how to get models from a specific map onto another one. (The model completely disappears upon exiting the map. What I want is a Brazilium ingot model from Embargo, but it disappears from the spawn menu upon changing to another map.)

Since this mod is similar to my issue, does anybody here have a solution?
Ardisco 5 Aug @ 1:13am 
tysm
Tmccanna 4 Aug @ 1:28pm 
finally dont have to screw around with the spawnmenu through 400 tabs
Tmccanna 4 Aug @ 1:27pm 
this is the shit
Virgiliu314 2 Aug @ 9:00am 
Oh, sweet!
NextKurome76TheSoldier  [author] 2 Aug @ 8:25am 
i went ahead and fixed both issues
Virgiliu314 2 Aug @ 7:48am 
nevermind the last question, there is a hidden close button in the corner
Virgiliu314 2 Aug @ 5:56am 
spews this error when clicking the tile and opening menu:

[Global Model Picker] 'xdevl_Font1' isn't a valid font
1. SimpleText - lua/includes/modules/draw.lua:65
2. unknown - lua/autorun/global_modelpicker.lua:101

Also could you please add a way to close the menu without having to place anything from it?
Theguyfromyesterday 2 Aug @ 5:55am 
Very useful addon