RimWorld

RimWorld

368 ratings
Van's Retexture : Organ jars
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
419.222 KB
3 Aug @ 9:11am
3 Aug @ 1:08pm
2 Change Notes ( view )

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Van's Retexture : Organ jars

Description

I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'. So i made a quick retexture to fix my issue, enjoy !

I may add in some more jars for harvest everything at one point.

Consider liking and subscribing, it helps me grow and is really appreciated!




Q : Will you retexture anything else ?
A : When i can/want, yeah!

Q : There is a problem with a texture.
A : Throw me a screen of the problem while screaming loudly.

Q : What about modded natural parts and such ?
A : I have set up a 'general organ jar' that should override anything that uses the natural part base. For more custom jars do let me know about it.




Me for the thing

Rimworld is owned by Tynan Silvester

[ko-fi.com]
37 Comments
Sandame 13 Aug @ 1:49pm 
looks great, thanks for the mod.
Comrade Amoni 13 Aug @ 12:20am 
last part of the error, sorry for the text wall!

Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Comrade Amoni 13 Aug @ 12:19am 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Comrade Amoni 13 Aug @ 12:19am 
Getting this error when I launch the game on 1.5 (personal reasons for not updating yet) with this mod- will be posting in multiple parts due to character length.

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef Name="BodyPartNaturalBase" ParentName="BodyPartBase" Abstract="True"><graphicData><texPath>Things/Item/Health/HealthItem</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize><color>(190,190,190)</color></graphicData><thingCategories><li>BodyPartsNatural</li></thingCategories><statBases><DeteriorationRate>4.0</DeteriorationRate></statBases><graphicData><texPath>Things/Item/BodyPart_General</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1</drawSize></graphicData></ThingDef>


IDK why this is happening but was a new organ or something added into 1.6 that prevents this from being backward compatible?
G-Fiti 12 Aug @ 8:08pm 
Gotta say, your retexture mods are top notch! Do you still retexture other mods btw?
Autismus Maximus 9 Aug @ 1:16pm 
How about retexture for Medieval prosthetics mod? would look great
drzomboss 9 Aug @ 12:00pm 
i didnt even notice the mod size youve ruined it now
{PMAC} Fisherman Dave 9 Aug @ 3:37am 
can you add a single line of code to make it 420 KB
Baha 8 Aug @ 6:03pm 
always great to see another of your retexture mods :steamthis:
\|/-Techno-|=|-Fobia-|=|-\/ 8 Aug @ 11:21am 
I likes your mods :er_heart: