RimWorld

RimWorld

Van's Retexture : Organ jars
37 Comments
Sandame 13 Aug @ 1:49pm 
looks great, thanks for the mod.
Comrade Amoni 13 Aug @ 12:20am 
last part of the error, sorry for the text wall!

Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Comrade Amoni 13 Aug @ 12:19am 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Comrade Amoni 13 Aug @ 12:19am 
Getting this error when I launch the game on 1.5 (personal reasons for not updating yet) with this mod- will be posting in multiple parts due to character length.

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef Name="BodyPartNaturalBase" ParentName="BodyPartBase" Abstract="True"><graphicData><texPath>Things/Item/Health/HealthItem</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize><color>(190,190,190)</color></graphicData><thingCategories><li>BodyPartsNatural</li></thingCategories><statBases><DeteriorationRate>4.0</DeteriorationRate></statBases><graphicData><texPath>Things/Item/BodyPart_General</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1</drawSize></graphicData></ThingDef>


IDK why this is happening but was a new organ or something added into 1.6 that prevents this from being backward compatible?
G-Fiti 12 Aug @ 8:08pm 
Gotta say, your retexture mods are top notch! Do you still retexture other mods btw?
Autismus Maximus 9 Aug @ 1:16pm 
How about retexture for Medieval prosthetics mod? would look great
drzomboss 9 Aug @ 12:00pm 
i didnt even notice the mod size youve ruined it now
{PMAC} Fisherman Dave 9 Aug @ 3:37am 
can you add a single line of code to make it 420 KB
Baha 8 Aug @ 6:03pm 
always great to see another of your retexture mods :steamthis:
\|/-Techno-|=|-Fobia-|=|-\/ 8 Aug @ 11:21am 
I likes your mods :er_heart:
Redeye 8 Aug @ 10:32am 
anyway to make this a medieval texture only?
Tiny Tony 7 Aug @ 3:44pm 
current game safe?
Dust 6 Aug @ 1:06pm 
Angry mummy searching for his lost organs not included? :P
Catbot1310 6 Aug @ 12:22pm 
nice
JACK 6 Aug @ 8:58am 
I would love to see these textures as buildables, either linkables or just decor, eventually 🙏
赤崎 6 Aug @ 7:55am 
Beautiful retexture. RESPECT
Mistress 6 Aug @ 4:22am 
One of the most beautiful retextures Ive seen. Love the idea so much.
Naedra 6 Aug @ 1:30am 
@Magnaticos No research needed, it's a retexture for organs removed from people via surgery, not a purely decorative separate item.
IliterateAshole 5 Aug @ 10:33pm 
That is... grim. I love it.
тетеря, блин 5 Aug @ 2:22pm 
regarding the first question in the FAQ section: consider making trees for all three seasons. «Snowy Trees» already does this for winter.
Uncle Freckles 5 Aug @ 2:14pm 
Sir Van out here making bangers again.
The Forgotten Detective 5 Aug @ 2:02pm 
This is great! Perfect for my Victorianesque mad science colony!!
Snuggl 5 Aug @ 9:05am 
Would be funny if organs would be actual biological / flreshy items that have to be put into jars for preservation and can then be seen through the glass, using Adaptive Storage Framework. :D
Magnaticos 5 Aug @ 6:36am 
oh, my bad, I guess I have to research to get this boxes right? pretty new with the harvesting part ahaha
Sir Van  [author] 5 Aug @ 6:29am 
@Magnaticos As said in the small description, it replaces the boxes which are used for organs/natural parts in vanilla with the jars
Magnaticos 5 Aug @ 6:28am 
I mean, where can I see the organ jars in the game?
Sir Van  [author] 5 Aug @ 6:00am 
@Magnaticos .. what ?
Magnaticos 5 Aug @ 1:36am 
Thanks! where can I find it in the game?
I needed this so much
Dizzy_Dares 4 Aug @ 4:18am 
mmm yes. organ farming gets to look... more satisfying
Chαsε 3 Aug @ 9:33pm 
Amazing retexture as always
Abra_Willow 3 Aug @ 4:23pm 
Love it!
Dubby 3 Aug @ 3:30pm 
Magnificent, Sir Van. Your repertoire grows more impressive with every mod. Glory upon you.
Zalera 3 Aug @ 2:33pm 
Looks great! well done!
Wednesday 3 Aug @ 2:21pm 
Pretty textures as always, thanks :)
NSH 3 Aug @ 1:45pm 
second
(◣_◢) 3 Aug @ 1:28pm 
First!