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mechs that are downed from limb damage will walk away after being repaired slightly by a vulture mech, the vulture is able to continue repairing them at very long distances.
The vulture mech appears to consume no energy when repairing.
Vultures repairing mechs with serious injuries occasionally kills them, like when the mech stands up from a recently repaired leg they just instantly die about 5% of the time. The death recap says they died from whatever injury was just repaired. This occurs even when the mech is safely inside my base, not on fire / in a gunfight etc.
Thank you for maintaining this wonderful mod!
All slate tiles (the mineable mount stuff) on the map where removed. Colonists can walk through the area where previously slate was. Also the fog of war is still present and doesn't get removed.
Could it be that the slate tiles are missing from the asset bundle? (No idea how to check)