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Always take SQLite Manager over the game files, as the tables in the Manager are what mods affect.
I was using SQLite Manager, and was quite confused that the game files weren't matching up with the tables... I never considered that the game files were wrong!
Colonialist Legacies was helpful to me, but I'm still thanking you for pointing this out to me.
+Rep Civitar!
For help with sound, you'll find this [forums.civfanatics.com] tutorial to be the most helpful, and it has links to another regarding adding leader music as well. Look at the Colonialist Legacies mods code to see DoM audio in action.
In general though, SQLite Manager [addons.mozilla.org] is best to see the proper tables for modding Civ5 (or another database viewer). With most civ tables it's ok to use the base game XML as a template but you never know.
I bet that when you made a joke about the Civ XML being useless for sound as well, you'd never be doing something constructive.
It had never occured to me that that might be the reason why my DoMs weren't working. Hell, you deserve an award or something! Thanks for greatly expanding my modding understanding in less than an hour!
There is no ETA for the worker or anything else - they'll get done whenever I happen to do them. At this time I'm mainly working on models for my Warhammer Fantasy mod, and other more generic fantasy models such as Elves and Undead - though I've also done a Gondor Unit Pack you can find on Steam.
Do we have an ETA for the worker texture? It's just occured to me that I could use it, and it would be nice to know whether I should wait for it, or if it's months away.
Thanks for that link! Turns out I was barking up the complete wrong tree, looking at the actual civ files. It's a good job Civ's got a decent modding community, for when Firaxis forget to explain how things work!