Sid Meier's Civilization V

Sid Meier's Civilization V

Hebrew Unit Pack
40 Comments
Civitar  [author] 9 Oct, 2015 @ 2:56am 
Maybe? I wouldn't try it though, because it replaces the models for the units of all civs.
Fieldmarshall Rex 7 Oct, 2015 @ 6:15pm 
Very cool, are these compatible with R.E.D?
Civitar  [author] 15 Jun, 2015 @ 9:43am 
Happy to be of assistance.

Always take SQLite Manager over the game files, as the tables in the Manager are what mods affect.
Chrisy15 15 Jun, 2015 @ 9:10am 
@Civitar
I was using SQLite Manager, and was quite confused that the game files weren't matching up with the tables... I never considered that the game files were wrong!
Colonialist Legacies was helpful to me, but I'm still thanking you for pointing this out to me.
+Rep Civitar!
Civitar  [author] 15 Jun, 2015 @ 12:18am 
I wasn't joking, I was telling. Glad it helped you.
For help with sound, you'll find this [forums.civfanatics.com] tutorial to be the most helpful, and it has links to another regarding adding leader music as well. Look at the Colonialist Legacies mods code to see DoM audio in action.

In general though, SQLite Manager [addons.mozilla.org] is best to see the proper tables for modding Civ5 (or another database viewer). With most civ tables it's ok to use the base game XML as a template but you never know.
Chrisy15 14 Jun, 2015 @ 2:31pm 
@Civitar
I bet that when you made a joke about the Civ XML being useless for sound as well, you'd never be doing something constructive.
It had never occured to me that that might be the reason why my DoMs weren't working. Hell, you deserve an award or something! Thanks for greatly expanding my modding understanding in less than an hour!
Civitar  [author] 14 Jun, 2015 @ 1:50pm 
Ah yes, the base civ XML is no good for artdefines, or sound defines.

There is no ETA for the worker or anything else - they'll get done whenever I happen to do them. At this time I'm mainly working on models for my Warhammer Fantasy mod, and other more generic fantasy models such as Elves and Undead - though I've also done a Gondor Unit Pack you can find on Steam.
Chrisy15 14 Jun, 2015 @ 1:44pm 
@Civitar
Do we have an ETA for the worker texture? It's just occured to me that I could use it, and it would be nice to know whether I should wait for it, or if it's months away.
Chrisy15 14 Jun, 2015 @ 1:38pm 
@Civitar
Thanks for that link! Turns out I was barking up the complete wrong tree, looking at the actual civ files. It's a good job Civ's got a decent modding community, for when Firaxis forget to explain how things work!
Civitar  [author] 14 Jun, 2015 @ 1:14pm 
Good luck!
Chrisy15 14 Jun, 2015 @ 1:14pm 
@Civitar
Thanks. I'll give it another shot
Civitar  [author] 14 Jun, 2015 @ 1:13pm 
No, but you can find the template artdefines of the models in XML and SQL here [forums.civfanatics.com]. They are the same templates I used, and by comparing the XML and SQL versions you should be able to figure it out.
Chrisy15 14 Jun, 2015 @ 1:01pm 
Could you make a version that does the ArtDefines in XML? I'm trying to keep my mod compatiable with JdH's Mod Manager, and my attempts at translating the SQL haven't worked.
Civitar  [author] 23 Apr, 2015 @ 8:41am 
Updated with the Archer and Composite Bowman!
Civitar  [author] 22 Apr, 2015 @ 11:26pm 
Sure! All the recent comments are making me want to do more.:)
Locknload 22 Apr, 2015 @ 11:04pm 
Thanks; I look forward to more.
Civitar  [author] 22 Apr, 2015 @ 9:47am 
It's just art.

You can, of course, try and mod them into units that get bonuses if you attack on the same turn as you denounce and declare war on a civ.
HABS 22 Apr, 2015 @ 4:29am 
I think these new Israeli/Hebrew units will fit in nicely with my stratedgy of attcking to prevent an attack that won't happen.
Civitar  [author] 21 Apr, 2015 @ 11:38pm 
You'd need to find a Palestinian civ. With the current lineup, you only get bonuses for killing Philistines.
HABS 21 Apr, 2015 @ 2:57pm 
Do I get a bonus if I kill Palestinians?
Civitar  [author] 12 Apr, 2015 @ 1:24am 
OK, not true. I assume "6 gorillion" is some reference to the Holocaust, discussion of which is not for here. If it's not, correct me.
Civitar  [author] 12 Apr, 2015 @ 1:22am 
Good grief. If you're trolling, take it somewhere else. If not, kindly explain what the heck you're saying. Because I have no idea what you are talking about.
Lord Mop, Esq. 11 Apr, 2015 @ 8:22pm 
@Civitar
No clue, eh? Good goy, believe the myth.
Civitar  [author] 11 Apr, 2015 @ 1:12am 
@Mop: What?

@Alexandervv: Whaaat?

I have no clue what either of you mean...
Lord Mop, Esq. 10 Apr, 2015 @ 2:55pm 
Remember the 6 gorillion right, goyim?
Some Guy 4 Apr, 2015 @ 6:19pm 
This will go well with my Zyklon B pack
blueshark 26 Jan, 2015 @ 8:24am 
Ok
Civitar  [author] 25 Jan, 2015 @ 11:36pm 
No, I am not familiar with most Israeli modern units. So if you have a list of those you like, I could perhaps add them when I finish with Ancient/Classical/Medieval/Renaissance units...
blueshark 25 Jan, 2015 @ 6:27pm 
you heard of the merkva tank yeah its a pretty good tank
Civitar  [author] 13 Jan, 2015 @ 11:54pm 
...Also I'll make a fancier icon for the front, the existing one is really slapdash.
Civitar  [author] 13 Jan, 2015 @ 11:53pm 
I didn't expect a huge number of subscribers, but when two weeks after publishing it I had 0 subs and 20 visitors... add to that the fact that almost nobody was posting in the CFC thread and I thought " this is just one of those packs that nobody really needs. ". I'm glad to be wrong about that!
I'll keep this up there, never fear. Plus maybe I'll put my Undead pack up too.:D
If you like it, please do rate it up though - otherwise nobody sees it.;)
lshipp 13 Jan, 2015 @ 6:18pm 
Well, you'll never get a huge number of subscribers, but it is one convenient way to announce to and share with other mod-makers that aren't members over at Civfanatics. I'm not real sure how much cross-over there is between the diffeent websites devoted to Civ and civ-modding.
Civitar  [author] 13 Jan, 2015 @ 9:33am 
It seems I have been gravely mistaken about the level of interest in my units.
Don't worry, I won't abandon this.
I probably will not have many updates for a while as I am busy with Colonialist Legacies and Warhammer (plus an assist for JFD soon).
But when I have a bit of time or just feel like making a random unit I will think of this.

BTW what do you think of having the units on Steam like this? Is it better/worse than having them on CFC? Should I discontinue this mod on Steam? Or add more unit packs to Steam?
lshipp 13 Jan, 2015 @ 8:20am 
Please do keep working on the units. There's no gut-busting hurry as it will take me a while to work through some other issues, but I would like these units in a mod where your Hebrew Units will be used as units special to Judaism
Civitar  [author] 16 Dec, 2014 @ 10:03am 
... you sure you got the right page, Ishipp?
lshipp 16 Dec, 2014 @ 9:09am 
Machiavelly24 did it too! So it's not all my fault!
Civitar  [author] 12 Dec, 2014 @ 12:58pm 
New unit!
Hebrew Horseman, by Wolfdog.
[SSU]yenyang 11 Dec, 2014 @ 2:23pm 
Yea I started dating again so I haven't made any significant progress on my mods in the past 2 months. Good luck on the new download spot. I can't wait to see more fantasy ones but I know you've got a lot of different projects to work on
Civitar  [author] 10 Dec, 2014 @ 11:43pm 
Hey yenyang! Long time no see. I honestly don't know, this is more of an experiment than anything else. Units aren't usually uploaded to the Workshop since it's for full mods, but with Ishipp's Buildings Guide I thought I'd have a go at uploading a modding resource here too.
[SSU]yenyang 10 Dec, 2014 @ 4:04pm 
Hi Civitar, I've been using your elf and dwarf models in my mod for awhile now. This is the first time I've seen you upload models to the workshop. Are you going to continue to upload new units to both civfanatics and steam workshop?