Space Engineers

Space Engineers

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Children of a Dead Earth weapons
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
380.352 KB
7 Aug @ 5:56pm
7 Aug @ 11:35pm
4 Change Notes ( view )

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Children of a Dead Earth weapons

Description
Finally we have ricochet in WeaponCore enviroment

This mod added 2 weapons based on Children of a Dead Earth vanilla design

13.0 MW 11mm Autofire Railgun:
Muzzle Velocity: 6.47 km/s
Spread: 0.01°
Max. Range: 39.0 km
Targeting Distance: 10.0 km
Max. Rate of Fire: 420RPM (10 round burst)
Penetration: 1000
Damage (Penetration/Non-Penetration): 600/200
Penetration Damage Distance: 1 m

13.0 MW 3mm Sniper Coilgun:
Muzzle Velocity: 8.04 km/s
Spread: 0.00000007°
Max. Range: 48.5 km
Targeting Distance: 10.0 km
Max. Rate of Fire:112RPM (2 round burst)
Penetration:10000
Damage (Penetration/Non-Penetration): 6000/1000
Penetration Damage Distance: 25 m

Both weapons use Vanilla Small Railgun model and ammo (because I'm lazy)

Ricochet & Effective Armor Thickness calculations:
Block's current integrity(health) is used for Armor thickness
The Effective Armor Thickness is calculated by Armor Thickness / cos(Impact Angle)
If hit on terminal block then Effective Armor Thickness will not be calculated, and will use block integrity instead
If Penetration is lower than Effective Armor Thickness it will not penetrate armor
The projectile will ricochet if it failed to penetrate armor and impact angle is greater than 45 degrees
If a projectile penetrated armor, it will cause Penetration Damage to all blocks in a line,
otherwise it will only cause (Penetration / Effective Armor Thickness) of Non-Penetration Damage

PS: Don't stack too many Autofire Railguns because your PC probably don't like it.