Starship Troopers: Terran Command

Starship Troopers: Terran Command

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KC-21 Unity Haven
   
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24.844 MB
9 Aug @ 10:45am
10 Aug @ 5:50am
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KC-21 Unity Haven

Description
KC-21 — jewel of the outer colonies, home to gleaming cities and millions of Federation citizens. Arachnid forces have breached planetary defenses, deploying spore pods directly into urban centers. Civilian casualties are mounting, and Bug hives are forming beneath the capital. Mobile Infantry will deploy immediately to contain the incursion, eliminate all Arachnid presence, and secure KC-21 at all costs.
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Been asking to finish the map, so after months, It's here...
1. First of all - Lag warning !!!
There's simply too many objects in the basic map( And for the bugs...it's already tune down to 1/4, you do not want to know what I've seen through test runs)...
2. Sorry for people play through the prologue, Idk why but I can't simply update the version, the game some how make this file a total new one...(If you don't care about the gameplay and simply just wanna enjoy the view, you can go check it out though, it's a non-objective version)
3. Tips: Save, save, save! I've been putting stuffs to make the map feel more alive, which also makes it more rng depends on the speed to you go through, the route you go will make the difficulty, counters, scenario etc...different, so make sure you save, and make sure to combine different type of troops to face the challange(It's consider as a harder map)...
4. As always, make sure to let me know if there are any bugs(Actually bugs), I've been using sooooooo much time testing it, it's a long mission that took me around 2hours per run(but it depends on different play style and your map knowledge though), so I really hope that I've already fix everything, GLHF!
5. For people who played Prologue before, if you want to know what have changed, details are in the version changes.
P.S. Special thanks to member - Discrete_Logic from Official Discord channel who helps me solve the problem that I couldn't solve for weeks-
3 Comments
Alaska 1 hour ago 
I cleared the map in 40m... Then the arachnid superwave lagged me out. I gave up at tankers cause lag was 10+ seconds because things happening 10 second after you order it sucks. Lol. Like who is playing the game at that point.
The mission runs a lot better with the off map plasma grenadiers removed.
From 10 minutes on I was perpetually out of dropships. 4 isn't enough to support 100+ supply and 500+ material.
I kept pretty much all allies and civilians alive... Which probably caused a lot of lag. At some point parts of the city should be airlifted out. Call it rearming or something cause we get a TON of reinforcements later.
iirc, this map was made before material was really a thing. Now that it is, we can build 200ish turrets... That's kinda too many. If you had 2 engineer squads building turrets for the entire game, they would never run out of war support. O.o Not necessarily a bad thing.
AmuroRay  [author] 10 Aug @ 3:05am 
@Alaska :praisesun:thanks for the information! Definitely will try to decrease the lag!
Alaska 9 Aug @ 8:58pm 
The lag isn't due to the number of bugs. It's the off map plasma grenadiers. Every single shot is a new 'unit' and stays in the map and is counted as a unit, so every single shot takes more RAM until you crash.
It's a super old bug that really should have been fixed ages ago.
You could probably fix a good chunk of the lag just by removing the neutral plasma grenadiers. Maybe combining a few squads would also work.