Starship Troopers: Terran Command

Starship Troopers: Terran Command

KC-21 Unity Haven
3 Comments
Alaska 9 hours ago 
I cleared the map in 40m... Then the arachnid superwave lagged me out. I gave up at tankers cause lag was 10+ seconds because things happening 10 second after you order it sucks. Lol. Like who is playing the game at that point.
The mission runs a lot better with the off map plasma grenadiers removed.
From 10 minutes on I was perpetually out of dropships. 4 isn't enough to support 100+ supply and 500+ material.
I kept pretty much all allies and civilians alive... Which probably caused a lot of lag. At some point parts of the city should be airlifted out. Call it rearming or something cause we get a TON of reinforcements later.
iirc, this map was made before material was really a thing. Now that it is, we can build 200ish turrets... That's kinda too many. If you had 2 engineer squads building turrets for the entire game, they would never run out of war support. O.o Not necessarily a bad thing.
AmuroRay  [author] 10 Aug @ 3:05am 
@Alaska :praisesun:thanks for the information! Definitely will try to decrease the lag!
Alaska 9 Aug @ 8:58pm 
The lag isn't due to the number of bugs. It's the off map plasma grenadiers. Every single shot is a new 'unit' and stays in the map and is counted as a unit, so every single shot takes more RAM until you crash.
It's a super old bug that really should have been fixed ages ago.
You could probably fix a good chunk of the lag just by removing the neutral plasma grenadiers. Maybe combining a few squads would also work.