Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish Techniques
   
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3.340 KB
11 Aug @ 4:01pm
11 Aug @ 9:26pm
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Realish Techniques

In 1 collection by Actalo
Realish Collection
14 items
Description
Overhauls how combat techniques interact with weapon configuration and stamina.

This mod attempts to create advantage and disadvantage in favoring any one particular weapon, due to combat techniques now being influenced by weapon choice. It also allows for armor (helmets) and shields to have a much greater impact on survivability, given the mod's affect on knockout and stamina management, respectively.

Technique Rules & Changes:
- Dodge requires a free hand for balance.
- Master-Strike requires two hands for technique.
- Riposte requires a 'balanced' weapon for technique.
- Clinch advantage based upon weapon length, leverage.
- Knockout can occur from weapon blows to an ill-protected head (Henry affected).

Polearm
- Dodge disabled.
- Riposte enabled.
- Clinch advantage great.
- Knockout probability 20%.
- Damage to shields and weapons significant.
Longsword
- Dodge stamina cost doubled.
- Master-Strike enabled (must be two-handed).
- Riposte enabled.
- Clinch advantage significant.
- Knockout probability 15%.
Sword
- Dodge stamina cost negligible.
- Master-Strike disabled.
- Riposte enabled.
- Clinch advantage low.
- Knockout probability 10%.
Heavy
- Dodge stamina cost negligible.
- Riposte disabled.
- Knockout probability 20%.
- Damage to shields and weapons significant.
Shield
- Dodge disabled
- Riposte disabled.
- Stamina cost to block hits negligible.

Head Hit Knock-out Mitigation:
- Skullcap level helms provide 10% knockout protection.
- Kettle level helms provide 15% knockout protection.
- Bascinet, open or visor level helms, provide 20% knockout protection.

Stamina Changes:
- Stamina cool-down timers for combat actions have been greatly reduced.
- Blocking and Charging Weapon no longer incur Stamina cool-down penalties.
- Base cost for Attack has been reduced.
- Base cost for Dodge has been greatly reduced.
- Minimum stamina damage for Hit has been reduced to 5.

Compatibility: This mod is in PTF format. All buffs, armor_type, and weapon_class files are custom made or minimal edits, thus compatible with any mod. However, this mod is incompatible with other mods that specifically edit some stamina values in rpg_param, or SoulStateEffectContext.
3 Comments
moyer4487 9 hours ago 
same here, on a 3rd playthrough. one of the best games ever. to bad its the last one though
Actalo  [author] 10 hours ago 
Thanks, and yeah, the game has a habit of drawing me back in, too.
Stoque 16 hours ago 
Another realish banger. Time to start another playthrough :flowey: