Distance

Distance

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Krispy Picks [Sprint]
   
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Description
Krispy Picks

With early access available, it seems that finding those awesome gems in between all of the questionable level design is getting rather hard. That is why i am now creating a collection of all the workshop tracks that i think YOU! should play.

Theres a ton of good tracks not in this collection.
I haven't tried to collect the good ones. I have tried to collect the better ones.

I have chosen the tracks for the collection based on these 3 ground principles.

Consistent visuals.
Having an overall theme for a level is important to me. As it creates immersion and intriques me to find out more about this strange world i am in.

Smooth Gameplay.
Road transfers need to be smooth. And overheat management must be present to avoid awkward timeouts in the fast paced racing.

Balanced Difficulty.
The difficulty of a track must make sense. A level can be hard without being unforgiving. The challenge should come from both the track and obstacles alike. Its also good if a track has a pattern in its difficulty like Gradually increasing towards the finish etc. Instead of being all over the place.

No transformers or rainbow roads allowed.
This is a collection of Distance levels. And levels centered around other games or franchises will not be added.


I will try to update this on a monthly basis. If you have any comments/suggestions regarding the contents of this collection please do share them ;)

Enjoy!
Items (29)
Contraband Delivery
Created by Quargzon
Blaze your own trail through the ghettos and backstreets of the city! Lots of claustrophobic alleys and endless obstacles make this linear track a challenge for the senses and reflexes. Do you have what it takes to go off the grid and make a delivery unnot...
Cubic
Created by DaHam
One of the main chalenges of the level is sharp, tight turns. So the usage of thrusters for turning is advised, if not necessary in some sections. The design of the level is inspired by a distopian future, where a totalitarian government reigns supreme and...
Detection
Created by niv
The third day for the Distance Advent Calendar 2014! http://survivethedistance.com/forums/viewtopic.php?f=2&t=974 Had a lot of fun making this. Took a while, especially enclosing the whole thing, but I think it turned out great. Released on my birthday :) ...
DAC #4: Distant East
Created by DaHam
In the distant east there is a track that is split between neo tokyo and the ancient japan. A survival track with an asian (japanese) theme, with both futuristic and ancient areas....
Diverging Paths
Created by Jaglazer
A level where I simply wanted to make a ton of different paths. They leave from the same area and end at the same place, but there are a quite a few to find. Some are simply visible to you while driving, and others you have to look for. Enjoy!...
Phantom
Created by Proto
"Phantom" introduces a new track type (of sorts), so be prepared to improvise. Your eyes may fool you into thinking some things are not possible - have faith in your ability to make it to the end and you'll survive. There are some tricky sections, but noth...
Supercharged Intensity
Created by LOAFER
Let the electricity flow through your fingertips as you rush through this busy industrialized city center....
The Fall
Created by Proto
"The Fall" is a level about plunging through a city, starting from "street level" down through to the abandoned sublevels. There is not as much a focus on obstacle dodging, but rather using your thrusters to stay on the track at very high speeds and at unu...
Acclivity
Created by Krispy
A pretty short sprint level focused around multiple paths and synced lights. Any and all comments/suggestions are welcome ;) Enjoy! ...
HyperCube
Created by Krispy
A take on using simples to create an entirely different atmosphere for a level. CUBES ARE EVERYWHERE?! Difficulty is rather hard so i wouldnt suggest this to any new players out there! Enjoy!...
Perimeter
Created by Krispy
A tribute level to monolith really :D and to the fact that we can now have levels with "no wings allowed" zones in them! (MONEY!) So after the latest update i wanted to do a level with the monolth soundtrack because as we all know its super epic and rad. T...
Dangerous Days
Created by Splaysh
First attempt at the Level Editor, still trying to figure things out. Let me know what you think!...
Shattered Misconceptions
Created by Kashuzu
Drive through the old city; gritty, dark, and surrounded by monoliths of a bygone era....
Hexopolis
Created by Quargzon
Welcome to Hexopolis, a massive city filled with branching paths, shortcuts, and more! Teleporters and shortcuts hidden throughout the level mean it will always be a tight race!...
S&S Revival
Created by Nermanater
Speed & Style Revival is a sprint/s&s level with an emphasis on tricking to cooldown boosters. Signs help indicate which jumps you should do tricks off of. Difficulty varies between multiple pathways, follow the road for a less difficult route....
Fallback Protocol
Created by Zonr_0
A short level alternating between open sections and a clausterphobic virus section. Tricky, but much more friendly than Fall Running. Special thanks to Krispy and Skirmisher for testing and feedback....
City of Rapture
Created by Nermanater
Racing through the derelict City of Rapture, the deeper you get into the city will show just how much the infection has taken over. As you progress you may need to be more creative with the surfaces you're driving on. Time is against you skygrinder, in wes...
Illusions
Created by Qubic (SolarisJT)
Welcome to Illusions, a world where nothing is like anything you've ever seen. Beware, only some roads can be trusted, and there are many obstacles to be avoided. Remeber: "Don't trust blue"! Inspired by the holo-buildings past the end of Destination Unkno...
Anarchy Road
Created by Splaysh
Sprint / Expert A short and fast-paced track featuring repurposed buildings. Also big posters....
Harsh Contrast
Created by Caprice
A road undergoing development, and a detour heading into something that doesn't belong. Do note that the lights on buildings will flicker a lot in the second half of the track. If you know what's causing this, please let me know!...
Backdoor
Created by Tachrayonic
Reach the depths of the city by taking the short route straight down....
Primus
Created by Krispy
After watching a lot of new player get destroyed by the overwhelming difficulty of the community levels. I decided to challenge myself to make something that was easy without being boring. That being said there are multiple paths here. And if you chose one...
Overcharge
Created by Zonr_0
Race your way through the city as the reactors powering the city go supercritical and everything falls apart around you. A collaborative track from some of Distance’s top track makers and community members from the closed beta. Please note that this is a r...
White
Created by JTrevail
Can you white-knuckle your way to first place?...
Paradise Lost
Created by Dom
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Lost Fortress
Created by Ferreus
The default route is meant to be pretty easy. This whole map was built for its skip route....
Digital
Created by ash
A playground of bits and bytes. Digital is a fast-paced track that features polished and challenging gameplay, a variety of track transitions and obstacles, and a new and unique visual style. Race past alien buildings and towers as you enjoy the flow and c...
Ozone
Created by Kazne
Ozone is a Sprint level. I chose a minimalistic colour scheme to even out the background which already has some noise, due to the track wrapping around itself. Constructive criticism is appreciated....
Repulsion
Created by ash
Check out my latest map, Refuge! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=532448385 Some things don't mix. Repulsion was made as a collaborative project by Ashamael, JTrevail, Snowstate, and Skirmisher. Each person made a section of the map in...