Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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American Civil War 1.2
   
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18 Dec, 2014 @ 8:51pm
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American Civil War 1.2

Description
What's that sound? Well, I do believe that's the sound of Northern Aggression Mr. Davis!
In this ultra-realistic scenario of the American Civil War, play as the Yankee USA as they attempt preserve the Union under the leadership of the tyrannical Abraham Lincoln, or play as the good ol' CSA and fight to preserve the southern way of life under the leadership of the beloved Jefferson Davis. It's up to you to decide who wins the most romanticized and the deadliest war in American history.

Key Features-
-A playable map of the eastern half of the United States including a navigable Mississippi River.
-Semi-accurate locations of key production and battle cities as well as historical fortifications (e.g. Island no. 10)
-Historically accurate starting army and navy sizes and locations
-A heavily fortified Washington D.C. and Richmond to prevent armies from immediately rushing the capitals
-Research ironclads (destroyers) and use these new iron ships to gain naval superiority!
-The North has superior production capabilities while the South has superior agricultural capabilities
-There are Natives to the west which you can either annihilate or perhaps use to your advantage.
- Includes pieces of script from the Art of War mod that add nice tweaks to the gameplay

It is HIGHLY RECCOMENDED that you use a mod that significantly raises the population limit alongside this mod; however, it is not required.

Please tell us your thoughts. We want this mod to be beautiful.

We don't know how to:
-Script events for the AI to follow (e.g. the confederate assault on Fort Sumter)
-Add real ironclads as a buildable unit instead of just destroyers that are made to act like ironclads.
-Change the names of the blue Americans and the red Americans to the USA and the CSA.
-Allow sloops to still be a buildable unit after ironclads are researched.
-Keep the confederacy's color red while making their troops look grey.
-Follow a strict timeline for updating this mod and we’re sorry
Popular Discussions View All (2)
6
16 May, 2019 @ 4:22pm
How do I play this?
Riekopo
1
16 May, 2019 @ 5:23pm
Please help with scripting!
The Driver
70 Comments
The Driver  [author] 12 Jun, 2023 @ 6:11pm 
他们去年在松坎上游山谷作战,
今年在韭菜山的高处,
他们还在战斗……战斗! ...
他们在条指海的寒潮中洗涤着他们的刀和盔甲;
他们的马匹在天山上放飞,
寻白雪中的微草。

斗了很久很久,离家整万里;
他们的盔甲破旧了,士兵们变老了。版本 1.3

啊,好战的鞑靼人!
对他们来说,过失杀人就是耕作,
犁地,自古以来,在白骨黄沙的田野里!

秦王修筑长城无功而返,
希望将那些火热的部落拒之门外。
墙立之处,下至汉代,
烽火仍在燃烧。

烽火继续燃烧;
战争永远不会停止!

战士们在战场上生死搏斗,
当他们受伤的马匹哀号时,
仰望苍凉的天空;
灰色的乌鸦和饥饿的秃鹰撕裂,
并带走死者的长碗,
把它们挂在没有生命的树枝上

长期战斗的士兵们——
他们的鲜血染红了沙漠的杂草!
但是带领他们前进的将军们—
他们一事无成!
Prof Nihilism 12 Jun, 2023 @ 6:05pm 
这个模组还在开发中吗?此外,考虑到同盟者是可悲的叛徒,他们似乎非常强大
dicksonhongcityu 31 Mar, 2022 @ 8:56pm 
One of the best scenario I had ever played
TheVeritasAlliance 10 Sep, 2020 @ 1:22am 
I wish Iwas in Dixie, hurray, hurray!!!
Benevolence 17 Feb, 2020 @ 9:05am 
I really like this mod! I would really appreciate walls added to this
The Driver  [author] 17 Dec, 2019 @ 4:28pm 
@elfboy5500 you too dude
elfboy5500 16 Dec, 2019 @ 2:34pm 
@Savior of the Nation lol. Happy Holidays.
The Driver  [author] 7 Dec, 2019 @ 4:54pm 
@elfboy5500 maybe the real patch was the friends we made along the way :cozycrashfish:
Joshua Graham Crackers 15 Oct, 2019 @ 6:48pm 
Yeehaw Dixie!
elfboy5500 11 Oct, 2019 @ 3:11pm 
Uh huh. It's October and no 1.3. Noice.