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List<IMyTerminalBlock> grid_block = new List<IMyTerminalBlock>(),
RotorLocks = new List<IMyTerminalBlock>(), AllPistons = new List<IMyTerminalBlock>(),
Decoys = new List<IMyTerminalBlock>(), Gyros = new List<IMyTerminalBlock>();
Yes, that happened to me when the radar beacons were off after compiling the script. There is a block in the else-path which seems to be not initialised then. Try to run the script with beacons on after recompiling.
Also check the ownership of the radar beacon, sensors and PB (and timers you use them to trigger it). If you want to find enemies then they all have to have ownership "Me".
And methods of the radar displays are called when the displays are not there/found. If you don't use them, comment them out or remove them completely from the script.
Just open the public text of these textpanels and close it again. Then go to the GPS and activate the waypoints you want. Currently I don't know any other way to get the target coordinates into the GPS.
If you want to try Darth Biomechs camera then just replace the turret on the MK Ie with it and rename it to "BA Turret". Then recompile the BA Control PB block. But basically the functionality is the same as any other turret. He just changed the ammo to do no damage and the RoF to be as low as possible afaik. E.g. you can't zoom and you just can look through it when controlling it but then it'll fight against the turret control of the PB.