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Any fixes?
1. unknown - entities/gmod_wire_expression2/core/custom/collcallback.lua:20
thats what i get
What I mean is that you can't make it change entities in a quick flash.
Like for example: I have an E2 called the "boxcar E2", which pretty much parents everything the function "findInBox()" finds to that entity.
It it doesn't work with a whole lot of entities, for exmaple: carrying bulk loads, where you load cargo into a hopper. With my E2, there could be a lot of props which makes up the load, and all of the objects colliding at once would lag any server.
So what there needs to be, would be a reliable way of dynamically checking which entity colides with what.