Garry's Mod

Garry's Mod

[E2][EA2][Wiremod] Collision Detector
14 Comments
SimulatingBacon 14 hours ago 
Will there be a potential update to this to fix the error?
beetlejuicehero 27 Oct, 2024 @ 1:42pm 
can i make requests for things to be added to the e2s
Superserg 15 Oct, 2019 @ 10:01am 
Yep, I get the same error. I just created a detector and linked it to a prop, i have not even wired it to anything. And every time i hit the prop, i get this error. And "Collided" output takes no effect.
Any fixes?
Seb 1 May, 2017 @ 10:24am 
[ERROR] entities/gmod_wire_expression2/core/custom/collcallback.lua:20: attempt to get length of a nil value
1. unknown - entities/gmod_wire_expression2/core/custom/collcallback.lua:20

thats what i get
Skyrox 2 Mar, 2017 @ 11:55am 
I can only get the functions to work for a certain amount of time on one prop before it suddenly stops working.
EXTRA MENTAL 27 Aug, 2016 @ 12:56am 
This addon is brilliant, I wish this functionality was in vanilla EA2
rafradek  [author] 17 Nov, 2015 @ 1:11am 
depends if the parented props has physics and can collide
BenDragon81037 11 Nov, 2015 @ 8:19am 
Say will this addon work if props are parented?
rafradek  [author] 7 Aug, 2015 @ 1:59am 
now the addon includes also E2 and EA2 extensions
BenDragon81037 25 Mar, 2015 @ 3:52am 
Oh yes, it does accept inputs / outputs, but it isn't dynamic.

What I mean is that you can't make it change entities in a quick flash.

Like for example: I have an E2 called the "boxcar E2", which pretty much parents everything the function "findInBox()" finds to that entity.

It it doesn't work with a whole lot of entities, for exmaple: carrying bulk loads, where you load cargo into a hopper. With my E2, there could be a lot of props which makes up the load, and all of the objects colliding at once would lag any server.

So what there needs to be, would be a reliable way of dynamically checking which entity colides with what.
rafradek  [author] 24 Mar, 2015 @ 1:35pm 
@<<=BenDragon81037=>> what does that mean? The addon should be partially compatible with E2 because as far i know E2 react on outputs.
BenDragon81037 24 Mar, 2015 @ 1:04pm 
That's such a shame, it would be useful to have some sort of function to dynamically check props instead of checking for which prop is colliding with which other prop.
rafradek  [author] 24 Mar, 2015 @ 12:40pm 
@<<=BenDragon81037=>> I never used E2, so It won't happen.
BenDragon81037 23 Mar, 2015 @ 4:30pm 
Can you make this a wire E2 addon too?