Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Carthaginian Officers Unit (no DLC required version)
   
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Tags: mod, Units
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6 Jan, 2015 @ 8:51pm
6 Jan, 2015 @ 9:01pm
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Carthaginian Officers Unit (no DLC required version)

Description
This is the same unit as the linked one, only modified to not use Wrath of Sparta unit features. If you have WoS, I recommend downloading the linked one instead because it has more individual soldier diversity: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=368908257

"Carthaginian military accomplishments tend to all stem from the competence of commanders. Figures such as Hannibal Barca were not the sole commanders of their men; they required strong officers to carry out commands. Hannibal was accompanied by his brothers and other generals in his campaign against Rome on the Italian Peninsula, some serving directly under his command with him in battle. This battlefield leadership was especially important in Carthaginian armies, where the frontline soldiers were men from all over the Mediterranean."

This unit was made to bring a new role onto the battlefield for Carthaginian armies. This is a strong very heavy melee unit with very good attack, but what separates it from other heavy units such as Noble Fighters that are already available to Carthage, is that it aids the commander on the battlefield. Its special abilities are Battle Rhythm and Into the Breach. They can use these abilities to strengthen other allied units on the battlefield, or use the abilities on themselves in tight situations. This allows Carthage's mediocre melee force to hold ground better against stronger sword-focused armies such as the Romans. Their unique colours are white and blue, reminiscent of Carthage's faction colours in Rome: Total War and it also adds a very royal appearance to the individual soldiers. They are recruitable from Carthage's Royal Barracks (level 4).

I am looking for a balanced unit that will seamlessly fit into the game, so they are not stronger than Praetorian Guards. They are most on par with Evocati Cohorts, and similar heavy units. Also, their lack of projectiles but strong armour means it is dependent on the situation and commander which unit will win in battle.

Melee Attack: 58
Weapon Damage: 36
Bonus vs Infantry: 0
Charge Bonus: 21
Melee Defence: 60
Armour: 105
Health: 65
Morale: 65

Features: custom unit card fitting the game's visual theme, custom unit skins, custom officers and standard bearers for the unit, unique appearance and battlefield role, balanced battle stats, custom descriptions. It is functional in Grand Campaign, and I will be adding functionality for Hannibal at the Gates soon.




This is my first mod (for any game ever) so feel free to leave feedback, suggestions, or issues.

Credits:
Magnar Channel (this guy's Youtube channel is the best if you want to learn how to mod)
DogSoldierSPQR (another Youtube channel that really helped me get into the variantmesh editing)

link to Magnar Channel:
https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
1 Comments
Tu Padre 9 Mar, 2016 @ 9:49pm 
great job men, you can enter the wall of shields or expert training against charges?

It would be great to be able to recruit elite units with skins as conquered nations worked like your mod. :yawning_creep: