X Rebirth

X Rebirth

49 ratings
Terratech's Shippack
   
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File Size
Posted
Updated
7.297 MB
8 Jan, 2015 @ 10:24am
21 Jan, 2015 @ 10:12am
11 Change Notes ( view )

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Terratech's Shippack

In 2 collections by Gtadam
Terratech's Vision
2 items
Terratech's Shippack Enhancements
3 items
Description
Brief description:
This mod introduces six new ship variations! Including the Minotaur missile destroyer and the Wolf gunship.The original game was rather bland in terms of variety. The new missile destroyer design is really fun to use and something the game sorely missed.

Localisation:
Only English for the moment. (Other Languages should get English as placeholders !!FIXED!!))

Compability:
Should be compatible with most mods. Even the speedpatch and hullpatch mods if you download the optional enhancement mods you can see in a section down below.

Features:
Among the highlights are for instance
  • The Minotaur missile destroyer (Requires missiles, resupply via shipyard or freighter)
  • Dedicated station for supplying the missile destroyer with ammo.
  • The Wolf gunship (think small fast ship with many low powered capital Jet/LR lasers)
  • Titurel Raider(Rare spawn)
  • Titurel Vanguard(Rare spawn)
  • Titurel Sentinel(Rare spawn)
  • Titurel Miner(Rare spawn)

Balance:
I have tried to balance the ships, the aim has not been to provide the player with overpowered ships. Feel free to comment if you think it is not. The Minotaur (XL) is available in omicron lyrae (and albion for a short time.). The Wolf (L) is available in albion.

Optional Enhancement mods for Terratech's Shippack:
Terratech's Shippack Hullpatch
Terratech's Shippack Speedpatch

Disclamer:
Please backup your saves just in case! Should usually be no troubles removing the mod but one never knows!

Recently completed features:
  • New station added for creating missile frig missiles
  • Minotaur has been buffed and requires ammo from said station
  • Wolf has been redesigned with a bit more variety in guns
  • Ships have been rebalanced.

Future Plans:
  • I will probably introduce some really rare spawns with more of a wow factor in the future. (think pirate generals heavily tuned ships) might step away from the titurel for those, maybe some destroyer/carrier variants.
  • Perhaps change model for the Titurel Raider, been lookin at a Styrvok with same engine config as the Titurel.
  • Introduce a new ship variant of some kind
129 Comments
Draconix26 29 Apr, 2017 @ 12:52pm 
Do your mods work in 4.1
thanks
TiGeR 8 Aug, 2016 @ 1:36pm 
Very good job with the modification, great balance.
I miss only the possibility of Hacking these ships :(
Erios 30 Jul, 2016 @ 6:00pm 
My minotaur is shooting my own ships with the missile barrages, owies. Had to sell it for now. Really love the wolf, its my main patrol/escort ship now. Every station and capship gets one. Doing the plot I had about 9 of them and a olmekron for the final missions in maelstrom and the fights were really epic having all of them flying around blasting at all the targets.
Furykuiku'l 25 Apr, 2016 @ 11:07pm 
it does work on 4.00 only issue is the spwaning of ships they only spwan for me about once every 3 days and by the time i board them im dead lol
afederowicz 20 Apr, 2016 @ 12:22am 
Please check and affirm this can work for X-R 4.00
Draconix26 9 Mar, 2016 @ 11:52am 
any ideal what this means?

[] 0.00 Cannot match path '/ships/ship[@id='hev_plunderer']/@macro' in patch file 'extensions\terratechs_shippack\libraries\ships'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[] 0.00 Cannot match path '/ships/ship[@id='sov_plunderer']/@macro' in patch file 'extensions\terratechs_shippack\libraries\ships'. Skipping node.
Alpha-methyl 20 Aug, 2015 @ 6:15am 
Great shippack, thanks for this.
NeroAmatam 29 May, 2015 @ 10:43am 
Will the Titurel Engine Fix mod fix the ones in this mod? The Mainsails are different and it looks really odd.
Geekin 1 May, 2015 @ 11:21am 
Masterfail #yolo, here is a link to a forum where the second and third post show how to work around the problem, hope it helps http://forum.egosoft.com/viewtopic.php?p=4459036
overwerk 30 Apr, 2015 @ 6:23am 
i have a problem, eatch time i try to give ammo to the minotor (or any ship who need ammo) the trading computer say that i have an error 8192. any help?