X Rebirth

X Rebirth

Terratech's Shippack
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Update: 21 Jan, 2015 @ 10:12am

Update: 20 Jan, 2015 @ 9:04am

-Fixed astrobee launcher showing instead of flail barrage
-Fixed minor issues in gamestarts

Update: 18 Jan, 2015 @ 7:45am

Changelog for v0.5

  • Titurel Miner
    • Cargohold decreased to 575k
  • Titurel Raider
    • Speed decreased to 104 m/s in non-speed enhanced games. Agility still retained
    • Shield generator for Astrobee Launchers decreased to mk2
    • Hull decreased to 1.35m from 1.5m. (4.5m from 5m in Hull enhanced games)
  • Wolf has been redesigned with more variety in mind
    • 1.2m Hull, 0.9M Shielding
    • 16x Hit Ma Turrets
    • 4x Shotgun Turrets
    • 4x Low powered Jet/LR (Faster Firing, lower dmg per shot)
    • 2x Novadrone Launchers
  • Minotaur
    • IT REQUIRES AMMO FOR BOTH TORPEDOES AND SWARM KILLER MISSILES FROM THIS PATCH ONWARD!
    • Removed Cargobay since it is not used for ammo storage in X-Rebirth
    • Uses new missiles, Hammer Heavy Torpedo Mk2 and Flail Barrage Missile Mk2, produced at the new Missile Fabrication Complex station. Note that they are not cheap.
    • Hammer Heavy Torpedo range increased to 22km
    • Hammer Heavy Torpedo damage increased to 140k
    • Hammer Heavy Torpedo speed increased to 225m/s
    • Flail Barrage Missile damage increased to 4.5k from 4k per warhead
    • Flail Barrage Missile Range increased to 7.2km
  • Introduced the new station 'Missile Fabrication Complex', which is available in both Omicron Lyrae and Albion.
    • The purpose of this station is mainly to supply the missile destroyer with missiles.
    • It is not intended to be a great profit station, but missiles are cheaper when you manufacture them.
    • Two Hammer Heavy Torpedo Fabrication Units, ~43m each
    • Two Flail Barrage Missile Fabrication Units, ~38m each
    • Two Standard Missile Fabrication Units, ~23m each
    • There is no NPC station already available of this class. Might add one/two later.
      You would need to build one or use the very tiny amount available at shipyards when you load the game.

Update: 12 Jan, 2015 @ 11:49am

Decreased speed again of Titurel Raider to 119m/s. Use speedpatch mod that i created to boost it to 170.

Update: 12 Jan, 2015 @ 10:36am

Restored Titurels speed to 135 while i look into making speed patches

Update: 12 Jan, 2015 @ 9:39am

Added English placeholder localization for other languages
Decreased speed of titurel raider to 119m/s
Decreased agility of titurel raider by a slight amount
Decreased hull value of titurel raider to 1500k

Update: 10 Jan, 2015 @ 3:16am

Changelog for v. 0.35
-Increased Range of Minotaur by 500 meters to 10500m (effective range is probably around 12km ingame)
-Increased Minotaurs Novadrone damage from 90 to 95k
-Increased Wolf hull from 900k to 1200k
-Titurel Raiders Speed increased to 135 m/s and agility increased by 30%
-Titurel Sentinels Hull value increased by 50% to 2500k (already 2700k shielding)
-Titurel Sentinels Cargo capacity increased to 200 m3
-Titurel Sentinels Use mk2 shield generators to protect weapons.
-Titurel Vanguard Hull increased from 1400 to 1800k
-Titurel Vanguards Cargohold increased to 200m3 from 130k m3
-Titurels Vanguards Shield generators increased to Mk3 (=1800 shielding) as they are meant to be a mix of weapons and armor.
-Titurel Miners Cargo capacity increased to 650m3 from 450 universal and Cargotype changed to bulk and liquid.
-Rare titurels should now be spawning in a more normal rate, roughly 20% percent chance per each titurel spawn. This means the normal titurel has a 20% chance of occuring and 80% of one of the others. They should now be considered more of a normal spawn.

I will probably introduce some really rare spawns with more of a wow factor in the future.

Update: 9 Jan, 2015 @ 10:43am

Changelog for v0.3
-Increased Capacity for Minotaur astrobee turret ammo to max limit of 60 / turret = about 600 astrobee swarms (remember to use shipyard ammo refill, wares in hold are not used)
-Increased Cargo capacity for Titurel Miner to 360k from 270k.
-Increased Cargo Capacity for Titurel Sentinel to 180k from 120k.
-Increased Shielding for Titurel Sentinel from 1800k to 2700k to make it a bit more attractive.
-Increased Speed on the Titurel Raider from 79 to 96 M/s.
-Decreased Spawnrate of Rare Titurels, now regular Titurels are expected in 60% of the cases

Update: 8 Jan, 2015 @ 1:27pm

Hotfixed so that ammo is not used for novadrones. The aim is to have it eat ammo but it didnt work :/ will have to check into it. Not sure if the swarm turret eats ammo either

Update: 8 Jan, 2015 @ 11:27am

Added showcase gamestart