Space Engineers

Space Engineers

76 ratings
[codecat]GyroscopeX3Y3Z3 [outdated]PUBLIC
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.736 MB
9 Jan, 2015 @ 9:04am
9 May, 2015 @ 9:42am
2 Change Notes ( view )

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[codecat]GyroscopeX3Y3Z3 [outdated]PUBLIC

Description

This mod/modpack is old and no future changes, updates, fixes are planned.
All support for this mod/modpack has ended.




Specs:

Mass: 481120 kg
ForceMagnitude: 90.72e+07 N "27 vanilla"
BuildTimeSeconds: 503 sec
RequiredPowerInput: 0.00120 MW

Components:
SteelPlate : 17200
Construction : 500
LargeTube : 340
SmallTube : 600
Motor : 50
Computer : 50
SteelPlate : 5900
Display : 20
BulletproofGlass : 150
MetalGrid : 50
Girder : 50



As I do these mods for the SE gamers and for myselfe, I really wish you would rate it and give me comments on them. If you do not like it, please don't give a negative rating without telling me why, so I can fix it or add / remove in future development.


Copyright 2016 - Joakim Torstensson. This object "modified or in its original" may not be presented on Steam or any where else, if the publisher have not added that the original creator was "Joakim Torstensson (Inferi)"
85 Comments
Inferi  [author] 5 Mar, 2016 @ 9:04am 
@Antinov: I am not sure yet, but I will maybe add this and my other old gyro to the new pack. They will look almost the same if I do this and have same force I guess...so keep checking in on the new pack...
Antinov 1 Mar, 2016 @ 12:48am 
I wish someone would update this to DX 11
Inferi  [author] 16 Nov, 2015 @ 1:28am 
@Roman Cat : Sorry, no dx11.
Roman Cat 15 Nov, 2015 @ 3:03am 
dx11 please
Inferi  [author] 24 May, 2015 @ 9:10pm 
@Visentinel: Will make smaller thrusters modpack in future development.
Visentinel 24 May, 2015 @ 8:46am 
lol could be right was 60 gyros of force. Ah ok yeah cant really make judgement calls on what feels like but at this point the ship is turning like a small ship with 4 of these i know i did not have that before its really nice, kind of cool such a large ship turning so well plus i have T4 angel tiered thrusters on it to lol.

Actually speaking of which i would love to see what you would come up with making smaller thrusters :) a nice CodeCat thruster about the size of the vanilla large thrusters maybe only a little bigger for large and small ships ?
Inferi  [author] 24 May, 2015 @ 7:52am 
@Visentinel: Dont know if it adds 300% or the gyro is total 300% better? If 300% better then it should be like 60 gyros. If I dont remember it wrong, my gyros are lighter then the total vanilla weight of the same force magnitude. It shouldnt be more weight "as I understand it". I wont change the force on these gyros, there will be new ones :)
Visentinel 24 May, 2015 @ 7:36am 
Hi Inferi, im not good at calculating things so i might be wrong in some of this.

I had 20 vanilla Gyros on the Keen SWH gyro boosters that add 300% to the gyros i think that meant i had the force of 80 Gyros. I have built 4 of yours replacing that previus setup and all seems well :) just was thinking the massive weight of these gyros sortof counters itself i noticed i dont know exactly by how much but it is noticible as i scaled up from 1 - 2 etc as i built your gyros. It might be a suggestion to maybe bump these gyros to 30x instead of 27 just to help counter their own weight especilly when theres 4 of them its a mighty increase in the ships total weight.

I do consider that each adds +7 for a total of 28 extra gyros worth of force vs my previus setup so maybe you have already thought of this.
Inferi  [author] 24 May, 2015 @ 12:17am 
@Visentinel: This model has no moduleconnections. so if it would it wouldnt work on this. Maybe I will add in the future.
Visentinel 23 May, 2015 @ 8:51pm 
has anyone experimented to see if the Gyro upgrade Module would make this gyro more powerful to ? the weight + size becomes a burden when compared to just building a gyro module and wacking 4 gyros on it :P

btw your mods always look awesome