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Also, in regard to lighting, you can make use of the effect of lights going through floors. In the Duchessa , for each hangar/cabin light visible, there's a second light above the ceiling, with maximum radius. This allowed me to use maximum radius lighting with a low ceiling.
The other upshot I see from adopting a more "built-as-needed" design philosophy from this guide is actually faster ship/station productivity from the creator... Win-win for the Exploration junkie. Like you said, hopefully Wave 2 and on will have a higher volume of better-quality submissions.
For color... I found that making rich color schemes for ships, which are booby trapped to blow after a fight to the end (most of my ships and stations are built under that common theme), is a moot point for a military faction that scuttles its own ships than leave them behind. There is that impression where they're not going to spend that much on painting their ships unless the pilot/captain has a sentimental attachment. Just enough color to identify the ship class profile.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=374389703