Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

51 ratings
Naval Maintainance and Faster Docked Recruiting.
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
64.156 KB
11 Jan, 2015 @ 6:57pm
16 May, 2024 @ 10:28am
2 Change Notes ( view )

Subscribe to download
Naval Maintainance and Faster Docked Recruiting.

Description
- Reduces the costs of docked fleets and raiding fleets more greatly than in vanilla. This lets you keep fleets of smaller ships at a greatly reduced cost, greatly amplifying the viability of navies as a security asset.

- Adds one recruitment slot to a sea region for each fleet you have docked, so recruiting at port is faster then recruiting in the dead middle of nowhere. Coordinating many admirals managing your ports can let you draft fleets more quickly.

This comes from the observation that, quite simply, boarding ships were very expensive, but give almost nothing.
They sometimes would ram a transport, get grappled mid ramming, and die to 3x their numbers, and then flee. This stops happening once you have large boarding ships with enough numbers to wreck a transport fleet, but this took time, and came later in the tech tree then heavy siege weapons.

Artillery ships admittedly are able to dominate transport fleets, but I wanted to try to come up with some modifiers that made proper historical fleets viable and interesting, since combat at this time was often boarding and ramming.
29 Comments
WalrusJones  [author] 16 May, 2024 @ 10:29am 
It was the png, the png.
WalrusJones  [author] 16 May, 2024 @ 10:29am 
I've finally found the time to troubleshoot things.
Its fixed.
WalrusJones  [author] 16 May, 2024 @ 10:21am 
Update is coming, the description reflects what will be here whenever I fix CA's goofyness, I come back and check and the CA uploader is throwing errors at me when I click upload

Turns out, even after 9 years, CA's uploader is still an obstacle preventing me from doing anything.
Féanor 9 Jan, 2018 @ 1:48pm 
Ah yes thank you
WalrusJones  [author] 7 Jan, 2018 @ 3:45pm 
I think this one only alters a stub of one table (Not overwritting, just altering,) but it could be that another mode alters the same lines, and loads after this one.

(Most creation kit mods are going to overwrite eveythign you run them with, for example.)
Féanor 7 Jan, 2018 @ 1:57pm 
cant combine it with the Viking mod for some reason :(
WalrusJones  [author] 16 Dec, 2016 @ 7:59am 
This mod has never needed an update.

I believe 80% of a ported fleets costs are redeemed, and 95% of a raiding fleet?
Random SEAF grunt 15 Dec, 2016 @ 11:47pm 
Does this play nice with radious? How can i tell if the mod is active? how much does income decrease/increase with fleets in and out of port?
Slikarstvo 15 Dec, 2016 @ 10:08am 
Copied it over to the Atilla folder and playing with it now - works a treat, thanks.
Slikarstvo 13 Dec, 2016 @ 2:15pm 
Thanks, will try that now...