Banished

Banished

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Multiple Starts!
   
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22 Jan, 2015 @ 10:11pm
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Multiple Starts!

Description
v1.2
This mod adds in some new start conditions. As such, it modifies StartConditions, so may not be compatible with other mods that do as well.
The following conditions are added:
1) Eden - A single family with a large amount of resources and no children.
2) Solo - A single family with a small amount of resources and no children.
3) Duo - Two families with a small amount of resources and no children.
4) Trio - Three Families with a small amount of resources and no children.
5) Herders - 3 families of herders which got lost looking for their herd. Starts with a small bunch of resources and a large amount of livestock.
6) Gatherers - 3 families of gatherers. Starts with a small amount of resources and a gatherers hut.
7) Hunters - 3 families of hunters. Start with a small amount of resources and a hunters lodge.
8) HunterxGatherer - 3 families of hunters and gatherers. Starts with a small amount of resources, a hunters lodge, and a gatherers hut.
9) Herbalists - 3 families of herbalists. Starts with a small amount of resources and an herbalist.
10) Forester - 3 families of foresters. Starts with a small amount of resources and a forester.
11) Doctor - A single surviving family in a small village wiped out by an unknown plague. Starts with a small amount of resources, market, 3 stone houses, and a hospital.
12) Vagrants - 5 Vagrant families with a large amount of resources and a boarding house.
13) Small Town - A small town of 10 families, complete with a blacksmith, market, 10 stone houses, a tailor, and a decent amount of resources.
14) Small Exodus - 15 extremely poor exiled families. Only 2 families start educated. No children.
15) Medium Exodus - 30 extremely poor exiled families. Only 2 families start educated. No children.
16) Large Exodus - 45 extremely poor exiled families. Only 2 families start educated. No children.
17) Massive Exodus - 60 extremely poor exiled families. Only 2 families start educated. No children.
18-21) Easy modes of each Exodus type. Starts with a small amount of resources scaled to the family sizes. Has children and all families are educated.

Just to be clear, this only modifies StartConditions.rsc:_resources section.

Feel free to leave suggestions for new start scenarios in the comments. I'll implement more as time permits.

Known issues:
1) Multiple attempts to overwrite Start Scenarios may cause the game to crash. To fix this, uninstall the conflicting mod(s) or this mod, then check the box to reset all settings back to default in the
Options menu when loading the game.

Changelog:
v1.2
New:
- Added Eden Start
- Added Hunter X Gatherer start
- Added Forester start
- Added Vagrants start

Bug Fixes:
- Fixed farming seeds for easy exodus modes

Changes:
- Added an extra farming seed, orchard seed, and livestock to easy exodus modes

v1.1
New:
- Added Gatherers Start
- Added Hunters Start
- Added Doctor Start
- Added Herbalist Start

Changes:
- Added an extra family to Herders start
Popular Discussions View All (2)
8
8 Nov, 2015 @ 11:21pm
Scenario Suggestions
Tikaszar
6
19 Aug, 2017 @ 10:10am
Bugs
Tikaszar
55 Comments
Fail_Quail 3 Nov, 2023 @ 8:59am 
A lot of the starts are impossible at the moment since you spawn with no food and no tools.

Been trying the Eden start. You get huge amounts of building materials, but the two colonists die of starvation before a storage barn (for food) and a food source can be built.
Van Hexing 2 Nov, 2023 @ 4:14pm 
It destroyed the game exactly as Zindith~TTV described. Reinstalling game files does not help. Beware.
gvc_gigi 18 Jan, 2022 @ 2:59am 
it needs far mor food at start for huge exodus
Filipóide 24 Jun, 2020 @ 3:09pm 
Make the best scenario an exodus but with the small town stuff... Really good mod.
Zindith~TTV 10 May, 2019 @ 12:28pm 
Nothing works, my people don't do shit! Literally no matter what I ask them to do, they don't do it! They will not build anything, will not gather food, will not clear debris, will not do anything but wonder around aimlessly! This mod has broken my game completely! Funny thing is this mod has ZERO conflicts with all my other mods, so IDK WTF is going on here....
BanditFly 15 Jan, 2019 @ 4:41am 
Exactly what I needed, thank you!
mr.Cat 22 Dec, 2017 @ 5:34pm 
Exodus conditions are awesome! I have at best 16 survivals on small exodus so far after very first year. Wonder if this is even possible to keep all 30 people alive.
Tikaszar  [author] 2 Sep, 2017 @ 3:03pm 
@Semilocon I personally haven't experienced any out of the ordinary health decreases while using the mod. Health is typically preserved by providing access to Medicine from a Herbalist, a more varied food diet, and proper shelter/heating/clothing. Also keep in mind the Health value will fluctuate much faster when playing in Eden mode initially, due to the low amount of population used to calculate the average health of the town. Hope this helps :)
Semilocon 2 Sep, 2017 @ 8:52am 
Tried out "Eden", the health drops dramatically everytime. Is that normal? Part of the challenge? Or did I do something wrong?
αwolf 20 Apr, 2017 @ 7:58am 
Is it possible to create a tool to let us set the amount of starting people/cloth/food etc?