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Been trying the Eden start. You get huge amounts of building materials, but the two colonists die of starvation before a storage barn (for food) and a food source can be built.
i also like the idea that Goweigus has.
The smaller exodus modes are significantly harder though, given that you have much less of a work force to base yourself off of, so I will most likely be increasing the education level of those modes so that they stay at around the difficulty level of the massive mode (and possibly supplies for small exodus), as well as some other balancing.
it goes like this "spam every food option avalible fishing docks farms hunters cabins gatherers cabins... they dont have houses so they die"
"focus on houses and homeless shelters... they die"
you need to give at least 10k food and a few starting farms for this to work not all of them will live through the first year but they wont all die off either at best ive been able to save around 30 people which i can just do in a regular game in no time theres no point to this game mode
I'm also currently researching and messing with the mod kit to see what I can do about generating a larger town off the bat. There are some issues with generating larger clear areas, which is a must for a large city. This is because I need to avoid generic building placements from landing inside mountains, lakes, etc.
I actually hadn't thought about burned buildings yet, so I'll look into the possibility of having burned down buildings placed for a new start mode.
Easy mode, however, will continue to be revamped based on feedback to provide a comfortable experience.