Banished
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Multiple Starts!
   
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22 ENE 2015 a las 22:11
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Multiple Starts!

Descripción
v1.2
This mod adds in some new start conditions. As such, it modifies StartConditions, so may not be compatible with other mods that do as well.
The following conditions are added:
1) Eden - A single family with a large amount of resources and no children.
2) Solo - A single family with a small amount of resources and no children.
3) Duo - Two families with a small amount of resources and no children.
4) Trio - Three Families with a small amount of resources and no children.
5) Herders - 3 families of herders which got lost looking for their herd. Starts with a small bunch of resources and a large amount of livestock.
6) Gatherers - 3 families of gatherers. Starts with a small amount of resources and a gatherers hut.
7) Hunters - 3 families of hunters. Start with a small amount of resources and a hunters lodge.
8) HunterxGatherer - 3 families of hunters and gatherers. Starts with a small amount of resources, a hunters lodge, and a gatherers hut.
9) Herbalists - 3 families of herbalists. Starts with a small amount of resources and an herbalist.
10) Forester - 3 families of foresters. Starts with a small amount of resources and a forester.
11) Doctor - A single surviving family in a small village wiped out by an unknown plague. Starts with a small amount of resources, market, 3 stone houses, and a hospital.
12) Vagrants - 5 Vagrant families with a large amount of resources and a boarding house.
13) Small Town - A small town of 10 families, complete with a blacksmith, market, 10 stone houses, a tailor, and a decent amount of resources.
14) Small Exodus - 15 extremely poor exiled families. Only 2 families start educated. No children.
15) Medium Exodus - 30 extremely poor exiled families. Only 2 families start educated. No children.
16) Large Exodus - 45 extremely poor exiled families. Only 2 families start educated. No children.
17) Massive Exodus - 60 extremely poor exiled families. Only 2 families start educated. No children.
18-21) Easy modes of each Exodus type. Starts with a small amount of resources scaled to the family sizes. Has children and all families are educated.

Just to be clear, this only modifies StartConditions.rsc:_resources section.

Feel free to leave suggestions for new start scenarios in the comments. I'll implement more as time permits.

Known issues:
1) Multiple attempts to overwrite Start Scenarios may cause the game to crash. To fix this, uninstall the conflicting mod(s) or this mod, then check the box to reset all settings back to default in the
Options menu when loading the game.

Changelog:
v1.2
New:
- Added Eden Start
- Added Hunter X Gatherer start
- Added Forester start
- Added Vagrants start

Bug Fixes:
- Fixed farming seeds for easy exodus modes

Changes:
- Added an extra farming seed, orchard seed, and livestock to easy exodus modes

v1.1
New:
- Added Gatherers Start
- Added Hunters Start
- Added Doctor Start
- Added Herbalist Start

Changes:
- Added an extra family to Herders start
Discusiones populares Ver todo (2)
8
8 NOV 2015 a las 23:21
Scenario Suggestions
Tikaszar
6
19 AGO 2017 a las 10:10
Bugs
Tikaszar
55 comentarios
Fail_Quail 3 NOV 2023 a las 8:59 
A lot of the starts are impossible at the moment since you spawn with no food and no tools.

Been trying the Eden start. You get huge amounts of building materials, but the two colonists die of starvation before a storage barn (for food) and a food source can be built.
Van Hexing 2 NOV 2023 a las 16:14 
It destroyed the game exactly as Zindith~TTV described. Reinstalling game files does not help. Beware.
gvc_gigi 18 ENE 2022 a las 2:59 
it needs far mor food at start for huge exodus
Filipóide 24 JUN 2020 a las 15:09 
Make the best scenario an exodus but with the small town stuff... Really good mod.
Zindith~TTV 10 MAY 2019 a las 12:28 
Nothing works, my people don't do shit! Literally no matter what I ask them to do, they don't do it! They will not build anything, will not gather food, will not clear debris, will not do anything but wonder around aimlessly! This mod has broken my game completely! Funny thing is this mod has ZERO conflicts with all my other mods, so IDK WTF is going on here....
BanditFly 15 ENE 2019 a las 4:41 
Exactly what I needed, thank you!
mr.Cat 22 DIC 2017 a las 17:34 
Exodus conditions are awesome! I have at best 16 survivals on small exodus so far after very first year. Wonder if this is even possible to keep all 30 people alive.
Tikaszar  [autor] 2 SEP 2017 a las 15:03 
@Semilocon I personally haven't experienced any out of the ordinary health decreases while using the mod. Health is typically preserved by providing access to Medicine from a Herbalist, a more varied food diet, and proper shelter/heating/clothing. Also keep in mind the Health value will fluctuate much faster when playing in Eden mode initially, due to the low amount of population used to calculate the average health of the town. Hope this helps :)
Semilocon 2 SEP 2017 a las 8:52 
Tried out "Eden", the health drops dramatically everytime. Is that normal? Part of the challenge? Or did I do something wrong?
αwolf 20 ABR 2017 a las 7:58 
Is it possible to create a tool to let us set the amount of starting people/cloth/food etc?