Don't Starve Together

Don't Starve Together

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22 Jan, 2015 @ 9:21pm
24 Dec, 2015 @ 12:18pm
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Caloric Countdown

Description
Gradually increases hunger drain over time.

After playing Don't Starve Together for a while, I noticed that by far the most interesting part of the game was always the very beginning. A friend summed this up well by saying "the goal of the early game is to become self-sustaining, after which point the game becomes boring because survival gets easier and easier." The basic problem is that as you play through Don't Starve, you acquire more and more tools and loot and become stronger, but the game doesn't really get any harder. There are only 3 ways in which the difficulty of the game scales with time:

- Hound attacks become more frequent and in larger numbers
- Treeguards are more likely to appear
- Vargs are more likely to appear

Unfortunately, almost all of these are trivial if you play the game well. Hounds are easily dispatched by tooth traps or neutral creatures, Treeguards are easily kited or pacified, and the Varg can be avoided altogether by simply using the sewing kit to repair your puffy vest instead of killing more Koelafants. Essentially, if you can survive the first 40 days or so, it is very unlikely that you will ever die and surviving a long time is more a matter of patience than anything else.

This mod aims to fix that by gradually increasing the rate at which your hunger drains, thus forcing you to eat more to stay alive. This ensures that the difficulty of the game keeps going up, as you must continually increase your food production or you will starve. This also means infinite survival is now impossible, which means that how long you can survive is actually tied to your skill at the game again.

For the math nerds out there, the way that this works is that the function to calculate hunger drain is modified as follows:

Hunger Drain = Hunger Multiplier * Character_Base_Hunger * (1 + Days_Elapsed / Days_to_Double)

The last bracket is added by this mod. Days_to_Double is a configurable parameter that controls how fast the hunger drain rate increases. If it is set to 20, for example, by day 21 you now need to eat twice as much as you did on day 1. It keeps going up, so by day 41 you'd now need to eat 3 times as much, and so on. The default for this parameter is 40, which should be enough not to drastically change the early parts of the game, but it will become noticeable towards the end of winter.

In Version 1.1, a new option is added. You can now set the Hunger Growth Rate to Logrhythmic, which causes it to take 1.5 times longer to double each time. So if the base rate was 40, the first time would take 40 days, the next would be 60 days, then 90 days, and so on. This should make long-term survival slightly easier.

Incidentally, this mod has good synergy with my Recipe Rebalancer mod, which aims to weaken easy strategies of staying well-fed indefinitely.
38 Comments
Chazzed 4 Aug, 2020 @ 10:07pm 
i love it so much, there's nothing more to say
ilikedingo 25 Aug, 2018 @ 7:23am 
is there a reverse version of this?
comonavi 6 Apr, 2018 @ 7:23pm 
love this mod, makes the difficulty curve as it should normally. do you think it'd be possible to port it to singleplayer?
Terotrous  [author] 21 Nov, 2017 @ 5:54pm 
I searched for that mod, but I don't see it. I would work as long as it doesn't change hunger.lua, but based on the name of the mod I think it might.
Birds Aren't Real 21 Nov, 2017 @ 5:37pm 
Do you think this would work with "tweak that hunger" mod? All that mod does is raise or lower hunger rate by a percentage.
junestrings 26 Sep, 2016 @ 10:12pm 
Do you think you could consider porting this and recipe rebalancer to regular dont starve?
junestrings 20 May, 2016 @ 2:22am 
Oh false alarm! It looks like things are fine on this, it was just recipe rebalancer that was causing issues. I dont think this script needs any changes
junestrings 20 May, 2016 @ 2:15am 
Hey, im not sure why but it seems that this mod is back to not working again in the latest update? This is pretty much one of my top 2 favorite mods (the other being, your recipe rebalancer mod) and I think is integral in having a scaling experience, is there any chance you might fix it?
Terotrous  [author] 24 Dec, 2015 @ 12:27pm 
Hunger.lua was changed rather drastically in the latest update. I reverted to the base version of the file and re-applied my changes, so it should work again.
kurcze_blade 24 Dec, 2015 @ 12:01pm 
It crashes the most frequent version of the server: http://paste.ubuntu.com/14200162/