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["string "scripts/prefabs/beefalo.lua"]:564: attempt to call method 'SetOverrideStarveFn' (a nil value)
If I figure out how to fix it myself, I will let you know. If it helps, this mod worked perfectly just a week ago when I last played. Hence, the bug was created very recently (probably via update).
Also added slightly more options for the config settings so you can fine tune the experience even more.
I'm not doing too much editing on my DST mods right now because they're going to release ROG very soon and I'll likely have to make some updates to them to make them work with that. I kind of feel like capping the hunger drain rate runs counter to the spirit of this mod (which is that infinite survival simply shouldn't be possible), but one thing I'm considering for DST is a logrhythmic hunger equation, so for each time it doubles, it takes longer to double the next time. That should make the gradual hunger increase somewhat more managable.
many thx. this is by far my favourite mod in the game
I agree, IMO this game also needs some sort of Stamina system. This is particularly obvious in PVP, basically everyone just runs in circles and no one ever gets hit, because players run at the same speed and they can run forever. This also makes fighting many enemies trivial since you can just hit a few times, avoid the counterattack, then repeat.
If you had some sort of stamina gauge that limited how much you could run and attack until you stood still for a while, the combat would have a lot more depth, but that's a bit more of a substantial change than I can mod in myself.
If you combine this with my other mod (the one that alters recipe values), it's definitely a lot harder. I was playing a server with a friend last night and we were on the brink of starvation constantly for the first 15 days or so. Even once we finally started to have a stable food supply it was almost the start of winter and we didn't have the ice box, bird cage, breezy vests, etc because we'd been too busy trying to stay alive.
Overall it definitely keeps you on your toes way more than before. And this was without cranking the difficulty settings up in the mod configuration, too.
Also, I think the bird eating monster meat is fair, it gives you an incentive to build the bird cage. My recipe mod does make egg-based dishes a little weaker (and monster lasanga a bit stronger), so if you feel the balance is bad on those you can try it out.
Yeah, thankfully what Don't Starve does really well is that there's tons of creative ways to get food. Obviously you can farm and transplant berry bushes and whatever, but there's lots more you can do as well. For example, try breaking a tier 3 spider nest to get spider eggs, then plant the spider den near some Beefalo or in a marsh and let them fight. Since Tentacles and Beefalo don't eat meat, you can gather lots of monster meat afterwards, then cook that to stave off your ever increasing hunger. In the base game, strategies like this are kind of unnecessary because it's not hard to get enough food, but when you need lots and lots you'll have to get creative.
@abenlen
I'll look at porting it to the original game. I have to investigate how it meshes with the Teleportato though.
There will be a point in which you'll die no matter what amazing strategy you employ and i feel that is a little unfair.