Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's Full Grim & Gritty Terrain Pack V2 - Flood Edition
   
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New Workshop General: Graphics, Terrain
File Size
Posted
Updated
9.418 MB
30 Jan, 2015 @ 1:14pm
2 Apr, 2016 @ 4:31am
3 Change Notes ( view )

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Ozhara's Full Grim & Gritty Terrain Pack V2 - Flood Edition

In 2 collections by Ozhara
Ozhara's (Full) Texture Packs
43 items
Ozhara's Themed Full Texture Packs
9 items
Description
Ever asked what AoE might look after a flood, heavy rain or a hurricane?

This is my Full Grim & Gritty Terrain Pack V2 and it's all flooded.

For the updated content changes, take a look at the change notes. :)

Every terrain beside desert and grass2 is more or less covered with additional water puddles.

Included are the following mods:
- Reworked grim & gritty land textures
- The moving water pack V5
- The mines upgrade V5.5 (gold mines have a bit less saturation to better fit the land terrains)
- Grim & gritty cliffs
- The tree compilation 2.75 (the trees are a little more scattered now)
- Detailed Mountains V1.5 (sligtly adjusted color of desert mountains to better fit the land terrains)
- Mix of my detailed and overgrown rocks

I recommend to use Silent Ape's Enhanced Berries as well!

Credits:
----------------------------
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture

Thanks for sharing all these great textures!
59 Comments
Ozhara  [author] 9 Jan, 2017 @ 10:34pm 
@Sir Lucas DiNardo
Terrains:
No, you don't need a special program for the terrains. You create the mod like normal (folder with mod name in AoE\mods, including all folder structure from within the AoE folder itself to be able to place each modded file at the same location inside your mod folder as it resides in the AoE folder). Then you name your png like the terrain you want to replace and that's it.
Keep in mind the png is rotated 45° against the clock and swaged ingame - just in case this is important for your images look. The image also gets resized to 512x512 px ingame, so either use that size or one that can be resized to it without beeing streched.
For a thumbnail image place a jpg named preview-icon.jpg in the mod folder.
Ozhara  [author] 9 Jan, 2017 @ 10:34pm 
Units:
While I know how to do them, when I tried last I got some technical issues (player colors resulting in static colors). After that I was so busy with terrains and graphics not containing player colors, I never gave this issue another try. So it would have to be something I really want to do to make me take another look - especially now that I'm super busy updating all my mods to AoR...
Star of the West 9 Jan, 2017 @ 4:42pm 
So, theoritically, I could use my my avatar as a terrain, assuming it was a png file? Do I need a special program? If so, what is it and what do I do? Thanks, you're a big help.

Do you make unit reskins?
Johnj_es 26 Sep, 2015 @ 12:17pm 
well i tried with slp files and turtle pack but i got no where it was way to complicated i tried to replace some knight but did not make it :
Ozhara  [author] 26 Sep, 2015 @ 4:12am 
Depends on what you call difficult.

The terrains are plain png files.
Other graphics are bmps stored in slp files - to edit them you need a tool like turtle pack.
While I didn't update the uploading part for now, this is described in my modding guide.

Uploading is less intuitive if you don't know what to do that before 4.0, but not difficult too.
Johnj_es 26 Sep, 2015 @ 2:53am 
is to hard to make youre own mods ? like texture of terrain and stuff i mean if i would to start making my own mods ?
Ozhara  [author] 25 Sep, 2015 @ 2:01pm 
:)

Will be done soon.
Johnj_es 25 Sep, 2015 @ 2:00pm 
this texture also looks pretty good would love to try it once u update it for the forgotten :P
Ozhara  [author] 1 Jul, 2015 @ 10:12pm 
Yes. I just had to stop upgrading my mods to 4.x for the mod manager is not able to handle my amount of mods in an acceptable way for now.
I spoke to morness about this and the icons you can see beside the mods now are a first (small) step towards what we came up with for the still to be implemented overhaul.

I hoped this would be done days ago - but as you can see there are many other issues too - and game breaking bugs are more important than optimizing the mod manager. But morness said to come back to it at the end of this or beginning of the next week. So I'm looking forward to upgrade all my mods at the end of the next week! :D:
greySynapse 1 Jul, 2015 @ 3:17pm 
I hate to be the one to ask, but I've very much been interesting in playing with this mod, and will it get support in the latest version of the game? :steamflake: