Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Full Grim & Gritty Terrain Pack V2 - Flood Edition
59 Comments
Ozhara  [author] 9 Jan, 2017 @ 10:34pm 
@Sir Lucas DiNardo
Terrains:
No, you don't need a special program for the terrains. You create the mod like normal (folder with mod name in AoE\mods, including all folder structure from within the AoE folder itself to be able to place each modded file at the same location inside your mod folder as it resides in the AoE folder). Then you name your png like the terrain you want to replace and that's it.
Keep in mind the png is rotated 45° against the clock and swaged ingame - just in case this is important for your images look. The image also gets resized to 512x512 px ingame, so either use that size or one that can be resized to it without beeing streched.
For a thumbnail image place a jpg named preview-icon.jpg in the mod folder.
Ozhara  [author] 9 Jan, 2017 @ 10:34pm 
Units:
While I know how to do them, when I tried last I got some technical issues (player colors resulting in static colors). After that I was so busy with terrains and graphics not containing player colors, I never gave this issue another try. So it would have to be something I really want to do to make me take another look - especially now that I'm super busy updating all my mods to AoR...
Star of the West 9 Jan, 2017 @ 4:42pm 
So, theoritically, I could use my my avatar as a terrain, assuming it was a png file? Do I need a special program? If so, what is it and what do I do? Thanks, you're a big help.

Do you make unit reskins?
Johnj_es 26 Sep, 2015 @ 12:17pm 
well i tried with slp files and turtle pack but i got no where it was way to complicated i tried to replace some knight but did not make it :
Ozhara  [author] 26 Sep, 2015 @ 4:12am 
Depends on what you call difficult.

The terrains are plain png files.
Other graphics are bmps stored in slp files - to edit them you need a tool like turtle pack.
While I didn't update the uploading part for now, this is described in my modding guide.

Uploading is less intuitive if you don't know what to do that before 4.0, but not difficult too.
Johnj_es 26 Sep, 2015 @ 2:53am 
is to hard to make youre own mods ? like texture of terrain and stuff i mean if i would to start making my own mods ?
Ozhara  [author] 25 Sep, 2015 @ 2:01pm 
:)

Will be done soon.
Johnj_es 25 Sep, 2015 @ 2:00pm 
this texture also looks pretty good would love to try it once u update it for the forgotten :P
Ozhara  [author] 1 Jul, 2015 @ 10:12pm 
Yes. I just had to stop upgrading my mods to 4.x for the mod manager is not able to handle my amount of mods in an acceptable way for now.
I spoke to morness about this and the icons you can see beside the mods now are a first (small) step towards what we came up with for the still to be implemented overhaul.

I hoped this would be done days ago - but as you can see there are many other issues too - and game breaking bugs are more important than optimizing the mod manager. But morness said to come back to it at the end of this or beginning of the next week. So I'm looking forward to upgrade all my mods at the end of the next week! :D:
greySynapse 1 Jul, 2015 @ 3:17pm 
I hate to be the one to ask, but I've very much been interesting in playing with this mod, and will it get support in the latest version of the game? :steamflake:
Ozhara  [author] 22 Mar, 2015 @ 2:13pm 
That would be really cool (and could be used for other cool effects too), but I suppose that's not possible without editing the games code or adding some external additions for in its current state AoE2 doesn't support screen overlays or any 3d effects. The only buildt in effect is the water one and that was added for the hd release.
Spicy Brown Mustard 22 Mar, 2015 @ 12:30pm 
I have an idea for another mod, and I'm not sure how easy or difficult it would be to make... perhaps a raining texture pack? Could play on Yucatan with actual rain everywhere?
Ozhara  [author] 1 Mar, 2015 @ 9:25am 
Danke! :D:
Hi! Im Talba. 28 Feb, 2015 @ 4:46pm 
Sieht richtig gut aus!
Weiter so :)
Ozhara  [author] 23 Feb, 2015 @ 5:26am 
Thanks a lot. :) Glad to hear so.
carnevines 23 Feb, 2015 @ 4:34am 
really like it a lot
Ozhara  [author] 16 Feb, 2015 @ 8:20am 
Great to hear so! :)
Flexdar 16 Feb, 2015 @ 8:18am 
I love it!!!
Ozhara  [author] 12 Feb, 2015 @ 11:31pm 
Thanks a lot! Great to hear so. :D:
Sander169 12 Feb, 2015 @ 10:46am 
i love your mods!
Ozhara  [author] 5 Feb, 2015 @ 10:20pm 
Thanks a lot, glad you like it. :)
D3XT3R 5 Feb, 2015 @ 2:49pm 
Awesome!
Ozhara  [author] 5 Feb, 2015 @ 7:21am 
Danke! :D:
Schön das es dir gefällt.
Maggie 5 Feb, 2015 @ 7:21am 
nice
Ozhara  [author] 4 Feb, 2015 @ 9:26am 
Great you like them. :)
Sigurd 4 Feb, 2015 @ 9:19am 
Thanks cool mountains.
Ozhara  [author] 3 Feb, 2015 @ 10:33pm 
Sigurd 3 Feb, 2015 @ 2:11pm 
Witch mountain pack is this?
Anderson 2 Feb, 2015 @ 12:54pm 
Many thanks!
Ozhara  [author] 2 Feb, 2015 @ 12:41pm 
I found the mods files itself in the meantime. Seems I downloaded it some time ago.
I'll upload it this evening or tomorrow.
Anderson 2 Feb, 2015 @ 12:34pm 
Sorry. I meant that the link you sent works. But the one with depositfiles in that mod's description doesn't.
By clicking the subscribe thing it didn't seem to do anything. When I tried it had no effect. Only opon downloading the thing from depositfiles. But since my files got erased and I tried again, it was a shame that the link got broken.

That's everything there is to say. Excuse me again, I'm quite exhausted.
Ozhara  [author] 2 Feb, 2015 @ 11:48am 
@Dr.Jones
That's no mod, it's the normal castle of the south american graphic set,or the wonder of one of the south american civs. :)
Ozhara  [author] 2 Feb, 2015 @ 11:37am 
In theory there are no external links needed. The subscription system can do it all.

Practically the subscription system is a bit buggy from time to time and mod downloads don't start.
Beside this the updating is buggy as hell and mods don't get updated most of the time although steam says the updating was successfull.
Therefore you can add an external link, don't do any updates at all, or you need to create whole new mod loosing all comments and ratings.

So a lot of people decide to add external links. I already thought about adding a functionality for this to my mod manager.
This is pretty uncool for you need to check for updates manually, but in case the official system is broken you need to find a workaround. ;)
So there will be external links all the time I suppose.

What do you mean by 'the link works'? I meant clicking the subscribe button, doesn't it download the original flames mod like normal?
Anderson 2 Feb, 2015 @ 11:29am 
The link works. But the link "http://depositfiles.com/files/h3cnvr1a0" is broken.
I am afraid that by putting such links they will die sooner or later and others won't be able to use the mod because of that.

That's why I'm asking if it's possible to avoid downloads to external sights entirely.
Ozhara  [author] 2 Feb, 2015 @ 11:16am 
Sure, that's pretty easy, I'll take a look at it on tuesday or wednesday. :)

(Is the subscription not working too? Would have thought the external link was just an alternative?)
Anderson 2 Feb, 2015 @ 10:38am 
Ozhara - on the first one the link is dead.

Is it possible to make another mod like this without that download to an external source?
Ozhara  [author] 2 Feb, 2015 @ 10:11am 
The steam download is a bit buggy sometimes.

You can try to trigger the download by starting the game or verfying your game cache or restarting steam.

What can also cause this is steam messing up your subscriptions for it never deletes mod archives of unsubscribed mods automatically. Go to AoE\mods and delete all mods your aren't using anymore.

Kast AoE seems to have a mod limit for active mods. I experienced no new mods were taken into account when having 30 active mods before unsubscribing from a few. Use maps for this for they won't be deleted automatically, so you can use them after unsubscribing.
Ape_PARTIZAN 2 Feb, 2015 @ 10:07am 
İ Subscribed that but its dont download i cant see in my map chooises any one know why?
Ozhara  [author] 1 Feb, 2015 @ 10:22pm 
@lincolnlou
Thanks. :D:

@Versian
Ah v5 - I tried some new things with that, but the addition of more changed objects and some terrains like the new desert were requested to be removed, so I changed back to the former format of full packs and terrain structures with v6.

The good thing about it was that v5 was the pack with the most contentual/critical feedback. ;) And you really need feedback like that for improvements.

@Anderson
Thanks. :)
There are already several fire mods available:
Original Flames
Enhanced Flames
Enhanced Flames with HD flame colors
American Conquest Flames
Dr.Jones 1 Feb, 2015 @ 4:00pm 
Which mod is used for the castle on the 4th pic please, looks great
Anderson 1 Feb, 2015 @ 12:56pm 
You're very talented. Could you make an upload of the old fire animation from AOE 2 Age of Kings? The new HD ones seem a little too colorful in comparison to the old ones.

Or maybe make similar ones at any rate. That's the only thing I need!
Imperial Versian 1 Feb, 2015 @ 11:43am 
@Ozhara. Grand Texture Pack V5. It added a whole new life to the game. It's top notch, bro.
MeatyDoubleSlap 1 Feb, 2015 @ 11:20am 
very nice my friend
Ozhara  [author] 1 Feb, 2015 @ 8:37am 
Unsubscribe from it, delete your AoE\data\slp folder and verify your game cache. :)
HD-[1stNC.BtryA]Maj.Engel 1 Feb, 2015 @ 8:30am 
how can i let this mod disapear from my game?
Ozhara  [author] 31 Jan, 2015 @ 11:05pm 
I'm always getting things too serious. ;)
But glad you like it. :)
Count_Dregula 31 Jan, 2015 @ 11:03pm 
Oh, well nice mod anyways. I wasn't serious, just thought i'd let you know it sounded funny.
Ozhara  [author] 31 Jan, 2015 @ 10:54pm 
@GMRah_SunTzu IX, XENEIXE, Versian
Thanks a lot! Glad you like it. :D:

@Versian
There is the same pack without the flooding available, just in case. ;)
May I ask which one you are using?

@count dregula
I needed an introductory line...
Ozhara  [author] 31 Jan, 2015 @ 10:50pm 
@GMRah_SunTzu IX
Hidden Path didn't implement any uninstalling functionality for mods into AoE2HD. :(

In case a mod changes original game files, you can do a workaround by verifying your game cache. This changes ALL files back to default and then reinstalls all still subscribed mods - you have 'uninstalled' the unsubscribed one.

But AoE2s new moddind system wants you to add new files in most cases. All these files remain until you dete them manually. This means the new cutting down graphics from my crystal trees remain for this mod doesn't change them assuming you still use the default ones.

After unsubscribing from the crystal ones, before verifying, delete your slp folder (it will be reloaded when verifying) to remove the now unwanted graphics.
Then subscribe to this mod.

Alternativly take a look at my mod manager. :)
(It can only handle mods also installed using it, but allows you to organize your mods with just a few clicks.)
Ozhara  [author] 31 Jan, 2015 @ 10:46pm 
@Wally McWalrus
I actually thought about more green for some kind of alien texture. ;)
But these puddles are clearly the same blue as the water.