The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

65 ratings
Mines of Moria Revised and Expanded v1.5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
46.018 MB
30 Jan, 2015 @ 1:42pm
26 May, 2018 @ 2:00pm
4 Change Notes ( view )

Subscribe to download
Mines of Moria Revised and Expanded v1.5

Description
Mines of Moria Revised & Expanded Vanilla Version
Release: V1.5
Original Mines of Moria Mod: Tomolyons
Revised & Expanded: Firehawk7171
Twenty-First Hall Models & Textures: Firehawk7171

Description:

This is the Revised & Expanded Edition of Tomolyons Mines of Moria Mod. It now includes many new area's to explore in addition to the original 4 for a total of 40 area's. Some folks may not like that this mod is NOT true to LotR canon. Some may love it. This is my interpretation of the Mines of Moria.

Note: I'm not sure v1.4 was packaged correctly. V1.5 definitely is and adds a few things. See the changelog.

Cleaned with TES5Edit.


Requirements:

SKSE
All DLC's Required
- Hearthfire
- Dawnguard
- Dragonborn

Installation:

Extract the contents of the data folder into your Skyrim directory folder. It should look something like this:

Subscribe

Activate Moria_VA.esp

Unintallation:

Just Unsubscribe

Known Issues & Troubleshooting:

1. Flickering Lights (Only notice this issue in The Mine Shaft).
Troubleshoot: Currently I have no fix for this and appears to only be one light.

2. Running through the Twenty-First Hall from Balin's Tomb to the Khazad-Dum entrance may cause CTD.
Troubleshoot: This is because you're running through sets of triggers designed to spawn in groups of Falmer. When you enter all those triggers too quickly, the game (or your machine) can't keep up with the load process). Suggestion: Don't sprint, walk/run at half speed or just enough to keep ahead of the Falmer. Also, try turning off your ENB effect during this stage of the map Shift + Enter > Untick Effect from the menu. Reactivate once you clear or leave the level.

3. Some of the CaveGPillars are scaled for The Great Southern Abyss. You may find yourself having to work around them.

Recommended Mods:

Climates of Tamriel By jjc71
ELFX By Anamorfus
Wearable Lanterns By Chesko

Special Thanks:

- Huge thank you goes out to Tomolyons for giving me permission to pick up on this mod where he left off.
- Special thanks to Dogtown1 for allowing me to include is Balrog asset from his MonsterModv13 file.
- Thank you to Bethesda for making Skyrim, and making it so awesome.

Tools:

- Skyrim
- Skyrim CK
- Autodesk 3DS Max 2014
- Adobe Photoshop CS6
- Nifskope
- TES5Edit

Notes:

- Lighting levels depends on your ENB and settings. I designed this mod to be dark, but playable. You should carry a lantern, torch, magelight or candlelight spell with you. This mod is designed for ENB use, but works just as well without.
- You will not encounter any Falmer if you take the Fellowship path through Moria until you enter Balin's Tomb. However, stick to the right in the Twenty-First Hall. Update: You will no longer activate the Falmer spawn triggers unless you Twist the Arrow first.
- I have fixed the lighting issues with this mod that brightens the lighting in other dungeons/area's. This should no longer be an issue.

Please report bugs in the Comments section.

I'd also love to see your screenshots or video's!

Thank you for downloading!

My other mods:
HTTYD2 Astrid Armor
HTTYD2 Hiccups Armor
56 Comments
cauda 9 May, 2021 @ 12:54pm 
Well that was until I got to the entrance for the pumping station and there doesn't appear to be a way in? Or back ........
cauda 9 May, 2021 @ 11:46am 
Awesome sauce :-)
bennybatch 13 Jun, 2020 @ 3:57am 
I Loved it!! Captured the key moments in the story well and was really well made. Highly recommend if you are a LOTR fan.
pitr00 5 Nov, 2019 @ 1:21pm 
I felt like a beta tester playing this mod. The paths are LONG, winding and EMPTY, just boring. From time to time you have to kill a goblin or two but you don't even have to beat them, just push them out of the way by Fus Ro Dah. Sometimes I saw holes in textures and monsters that got stuck in textures. In silver something (don't remember name) saw barrels that hung in the air. The place with abandoned houses really impresses. In a place that looks like Blackreach, on the left of the inn I could walk on an invisible stairs. And just like in Blackreach, there were Falmer slaves and unexpected bandit. In addition, on the road I saw 4 goats and 1 cow. At one point in Kazad-dum there was an earthquake and goblins appeared on an invisible shelf and again, I didn't even have to beat them. When they started to move, they started to fall. The biggest plus of this mod: just beautiful Balrog. The biggest disappointment was that after killing Balrog I didn't get any reward, no f*cking souvenir.
Nighthawk71  [author] 31 May, 2019 @ 11:11am 
avior971, this mod is on Nexus, but it's not available for Skyrim SE or VR. https://www.nexusmods.com/skyrim/mods/91305
Eclipse 29 May, 2019 @ 7:18pm 
i would subscribe to it here but i don't like using the skyrim launcher so i was wondering about a nexus port possibly and who knows that may fix some issues for the mod itself. i played the original mod and want to use an updated version but i don't use steam to run skyrim.
Danethriel 24 Feb, 2019 @ 10:51am 
10/10 Best mod i killed Balrog with followers and he fell down there . We killed a lot of falmers and checked whole place . It was so long even
The Dude 10 Jan, 2019 @ 11:21am 
Is there also gollum hiding somewhere?:)
Icicle C Cold 13 Oct, 2018 @ 8:30am 
YAY BALROG!
Faylynn 10 Sep, 2018 @ 2:23pm 
Gotcha man, thank you so much for this btw. LOVE lotr mods, have you checked out the shire mod? its insane.