The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mines of Moria Revised and Expanded v1.5
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Update: 26 May, 2018 @ 2:00pm

V1.5 (Latest)
Added Mithral Dwarven Armor Set
Added Mithral Dwarven Weapon Set
Added Mithral Crafting Materials
Added Mithral Recipes and Temper Recipes
Added Mithral Forge (Dwarrowdelf - The Great Southern Abyss worldspace)

V1.4
The version 1.4 update is massive.
The West Gate Entrance has been expanded and detailed, with scenery, effects, lighting, traps, etc.
The bridge of Khazad-dum has been updated with two new cutscenes, new lighting, effects, traps, and other eye candy.
The Waterworks area has been updated with a few new effects, and scenery.
Appropriate Balrog has been added.
The Dwarrowdelf interior cell has been changed to a World Cell, added encounters, traps, effects, and lighting.
All Navmesh's have been updated
Updated the Silverlode cell with more scenery, effects, traps, and encounters
Updated the Mineshaft cell with more scenery, lighting, effects and encounters
Updated the Twenty-First Hall Cell with more scenery, lighting, effects, update the encounters, and added two cutscenes.
Updated the Dwarrowdelf world cell with more scenery, encounters, effects, and another sub-cell or two.
Updated the Khazad-dum Cravass with more scenery, lighting, and effects and added cutscenes.

V1.3 - Removed "Ripper Sword" Reference for both versions.Removed "Bamboo Arrows Mod" and replaced the "Don't Twist The Arrow" Activator with the Elven Sunhallowed Arrow for both versions.
Bamboo Arrows Mod no longer required.

1.2 - Reduced texture sizes for both versions. Changed the colors of the textures to more Earthly tones. Much smaller file size now!

1.1 - There's now two version, the Monster Mod version and the Vanilla version. Only install one.
1.1 - There's now a lite textures version. I only needed to update the normals. The file size of one of the original normals was around 85MB, thenew normals average size now is around 16MB. - This "should" also solve any CTD issue you may experience with all the Falmer spawning inand running/sprinting across the hall.

Update: 11 May, 2018 @ 7:26am

V1.4
The West Gate Entrance has been expanded and detailed, with scenery, effects, lighting, traps, etc.
The bridge of Khazad-dum has been updated with two new cutscenes, new lighting, effects, traps, and other eye candy.
The Waterworks area has been updated with a few new effects, and scenery.
Appropriate Balrog has been added.
The Dwarrowdelf interior cell has been changed to a World Cell, added encounters, traps, effects, and lighting.
All Navmesh's have been updated
Updated the Silverlode cell with more scenery, effects, traps, and encounters
Updated the Mineshaft cell with more scenery, lighting, effects and encounters
Updated the Twenty-First Hall Cell with more scenery, lighting, effects, update the encounters, and add a cutscene or two.
Updated the Dwarrowdelf world cell with more scenery, encounters, effects, and another sub-cell or two.
Updated the Khazad-dum Cravass and renamed to Foundations of Stone - with more scenery, lighting, and effects.
And many more!


V1.3VA
Removed "Ripper Sword" Reference
Removed "Bamboo Arrows Mod" and replaced the "Don't Twist The Arrow" Activator with the Elven Sunhallowed Arrow (Should Be much easier to see now and should work as long as you have Dawnguard Installed - Caveat - You still need ALL Bethesda's DLC's to run this mod!)


V1.2VA
Changed the textures to more earthly tones. Reduced the sizes of the textures to 2046. Reduces the glossiness and specularity of the nif files to half of what they were before.

Update: 8 Mar, 2015 @ 6:26pm

Update: 30 Jan, 2015 @ 1:42pm