The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Immersive Conjuration
   
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Category: Creatures, Magic
File Size
Posted
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5.513 MB
1 Feb, 2015 @ 1:17pm
13 Feb, 2015 @ 1:10pm
2 Change Notes ( view )

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Immersive Conjuration

Description
Immersive Conjuration


Immersive Conjuration's primary goal is to liven up the Conjuration skill by adding variation to the summonable creatures (i.e., they're not all elemental atronachs). I approached this idea by first noting all of the planes of Oblivion, and their inhabitants, and then looking through the resources at my disposal (see below) to see what I could do.

The result is what you see before you: 11 fully functional summons, all distributed throughout leveled lists, vendor inventories, and conjurer encounters (with the exception of one, which is unique). On top of that, there are also two experimental summons which I'm going to need some feedback on (again, see below). A few of the summons drop items similar to those they dropped in previous games (Oblivion), though the only way you'll ever get them is if I implement the daedra directly into the world.

Please remember that this mod is a work in-progress, and that any suggestions you may have are more than welcome. Feedback is a must if this mod is going to go anywhere.


Creatures added:

-Flesh Atronach - Possibly needs rebalance //Adept, lvl 20
-Daedroth - Balanced for level //Apprentice, lvl 12
-Scamp - Balanced for level //Apprentice, lvl 6
-Dark Seducer (Work on race) - Possibly needs rebalance //Expert, lvl 35
-Auroran (Find proper armour) - Possibly needs rebalance, Thrall //Master, lvl 40
-Hunting Troll - Balanced for level, Effective against animals //Apprentice, lvl 11
-Ashpit Warrior - Balanced for level //Adept, lvl 26
-Dremora Caitiff - Balanced for level //Apprentice, lvl 10
-Stunted Scamp - Balanced for level //Novice, lvl 4
-Dremora Kynmarcher - Need feedback //Adept, lvl 30
-Soul Familiar - Balanced for levels //Novice, lvl 1-35

Experimental Summons:

As mentioned above, I am experimenting with a few ideas for future conjuration spells. Namely, the Dremora Kynmarcher roulette and Soul Familiar.

Roulette summons:
Every time the Dremora Kynmarcher is summoned, one of three archetypes is chosen (two-handed warrior, one-handed warrior, and mage). In other words, there is no surety that each summon will be identical, hopefully adding a bit of flavour to your combat situations.

Soul Familiar:
The Soul Familiar begins with the player at level 1, and levels up to 15. Once the player reaches level 25, it changes from blue to purple, and proceeds to level to 25 (which it should reach as you reach level 35). At level 35, it becomes red and will level up to 35, where it will remain indefinitely.

Feedback is definitely needed on these two ideas.

Planes of Oblivion:
(Provided for lore explanation)

- Hircine's Hunting Grounds (Hunting Troll)
- Malacath's Ashpit (Ashpit Warrior)
- Meridia's Colored Rooms (Auroran)
- Mehrunes Dagon's Deadlands (Dremora, Scamps, Daedroth)
- The Shivering Isles (Dark Seducers)

Why this mod is a WIP:

Aside from a few bugs I've yet to work out, there are a few other things I intend to change in the future. The Aurorans are currently wearing Dwemer armour, since that was the best I could do given my resources. Dark Seducers are also currently wearing Falmer armour, for the same reason (if you're interested in creating armour/weapons for either of those, please let me know).
I also haven't added nearly as much content as I would like to, but I need feedback on what I currently have before I can move forward with anything else.
Perhaps the main reason is that I have no scripting capabilities, and so the mod is incompatible with anything that modifies the Conjuration tome leveled lists. I'm working on that.

Compatibility:

Immersive Conjuration will not work with anything that modifies the Conjuration Spell Tome leveled lists. I tried to refrain from modifying as many vanilla lists and forms as I could, but some things had to be done (sorry, scripters, you're probably facepalming right now).

The mod was also designed with EnaiSiaion's Apocalypse - Magic of Skyrim (http://www.nexusmods.com/skyrim/mods/16225/?) in mind. It is fully compatible with this mod, though it is not a requirement.
Other than that, I don't think anything needs to be specifically noted.

If you find any incompatibilities, please let me know so I can list them and/or try to fix them.


Future Plans:

- More daedra (of course)
- Obtain new Auroran/Seducer armour
- Implement Golden Saints (they're there, but I haven't worked on them much)
- Daedra placement (Fellglow Keep seems like a good place for a wild Daedroth to appear)

Resources Used:

VicN Creature Resource
Nexus Creature Resource


Changelog:
v0.6.0:
- Fixed Dremora Kynmarcher not appearing in levelled lists
- Fixed Soul Familiar not appearing in levelled lists
- Fixed Auroran not appearing in proper ritual lists (causes incompatibilities with anything modifying MGRitualConjurationBooks list)
- Changed Auroran's spell description to note that it comes from the Colored Rooms, rather than Moonshadow.

v0.5.9:
- First public release
116 Comments
shardinhand 4 Jul, 2021 @ 7:47am 
what if you added the oblivion summons like the spider deadra and the clannfear, xivilai
Wyvernfall 3 Oct, 2020 @ 8:59pm 
what are the spell ids for these
Wrath 1 Apr, 2019 @ 4:50pm 
why not make it compatible with immersive magic? unless it'll ruin what youre going for.
billyhoffman814 23 May, 2018 @ 12:28am 
SleepyTimeTim 28 May, 2017 @ 12:28am 
When will you add these: Spider Daedra, Clannfear, Xivilai?
Moko Moko 19 Feb, 2016 @ 4:06pm 
OH and nclude me in the brainstorming phase please i have awesome ideas
Moko Moko 19 Feb, 2016 @ 4:05pm 
hello i am an avid Skyrim player but i hate playing conjurer class i want to know if you would make a Zodiac summons Leo Libra Aquarius Pices Cancer all of that original textures mybe? if not thas fine im just hoping i could play as a Zodiac Conjurer so if not ill be posting this idea on the forums and yah take all the credit i dont care just make an epic Leo with a mane of fucking fire
Furykuiku'l 12 Feb, 2016 @ 4:44pm 
you can also use the cheat psb as it gives every spell in the game to the char even the ones added by mods the game will freeze for about a min or two while the game finds them all or another way is the dragonborn crafting hall legendry edition as that has a script in the spell chests to include all the added spells from mods it works with all the mods i use only one it does not is the one that changes the entire list of spells but they are all found in whiterun if your char is lvl 10 or higher
GreatSilentOne  [author] 12 Feb, 2016 @ 12:14pm 
They will appear throughout leveled lists, just as ordinary spells do. Unless, of course, you have another mod which modifies the same leveled lists. In that case, whichever mod is loaded last is going to win.

If you wanted to cheat, you could always use the console and type "help *name of spell*" to get the IDs, and then "player.addspell *spell ID*"