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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=367729666&searchtext=seducer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492609942&searchtext=auroran
If you wanted to cheat, you could always use the console and type "help *name of spell*" to get the IDs, and then "player.addspell *spell ID*"
it makes the play style of one of my chars better in that he is the desentant of my char from oblivion and has become the god of madness whos taking a holiday in skyrim so the dark seducers are vitil for the char as they are my guards never travel with out at least 4 lol
If you are, the answer is yes, I could, but I would have to record the audio myself or find a free-to-use audio file which suited the Daedroth well enough to pass.
Until either of those things happens (the first one is definitely not going to), no.
In my own game, I've only run across the spells a few times as random loot, and only seen a single NPC use one of the summons. Still, the Conjuration merchants should have the spells in their inventory. If they don't, there is something else overriding them, probably by also editting the vanilla Conjuration lists.
http://elderscrolls.wikia.com/wiki/Relmyna_Verenim
I'll update the description whenever I release the next update.
Many of the Princes use different kinds of Daedra in their service, even if they did not create them. For instance, Azura is noted to control a number of Aurorans, in spite of them being Meridia's creation.
As far as I know, the most likely Prince to have created the Flesh Atronachs is Mehrunes Dagon, but I'm not really 100% certain. If you have any quarrel over that, I'd be more than happy to hear it (Honestly, I forgot to list the Flesh Atronach in any location, but I probably won't fix that until I release the next update).
Ah, I see. That's perfectly fine then. Keep up the good work!
I'm no expert on modding and models and things, but I've seen people talk about ripping models from games. Is that possible here?
If it is deactivated, there's your problem. If not, then there may be something overwriting this mod. I don't know what that would be, or why it would do that, but it is possible.
I have personally played with this mod for over 200 hours without any issues such as the one you've described.
As for implementing them into the mod, I'm not sure I would be willing to do that, even if you were able to present some reason for them being in Oblivion. Among a number of other reasons, I'd rather like to keep the content of the mod on a PG rating, metaphorically speaking.
I am thankful for the suggestions, though.