The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immersive Conjuration
116 Comments
shardinhand 4 Jul, 2021 @ 7:47am 
what if you added the oblivion summons like the spider deadra and the clannfear, xivilai
Wyvernfall 3 Oct, 2020 @ 8:59pm 
what are the spell ids for these
Wrath 1 Apr, 2019 @ 4:50pm 
why not make it compatible with immersive magic? unless it'll ruin what youre going for.
billyhoffman814 23 May, 2018 @ 12:28am 
SleepyTimeTim 28 May, 2017 @ 12:28am 
When will you add these: Spider Daedra, Clannfear, Xivilai?
Moko Moko 19 Feb, 2016 @ 4:06pm 
OH and nclude me in the brainstorming phase please i have awesome ideas
Moko Moko 19 Feb, 2016 @ 4:05pm 
hello i am an avid Skyrim player but i hate playing conjurer class i want to know if you would make a Zodiac summons Leo Libra Aquarius Pices Cancer all of that original textures mybe? if not thas fine im just hoping i could play as a Zodiac Conjurer so if not ill be posting this idea on the forums and yah take all the credit i dont care just make an epic Leo with a mane of fucking fire
Furykuiku'l 12 Feb, 2016 @ 4:44pm 
you can also use the cheat psb as it gives every spell in the game to the char even the ones added by mods the game will freeze for about a min or two while the game finds them all or another way is the dragonborn crafting hall legendry edition as that has a script in the spell chests to include all the added spells from mods it works with all the mods i use only one it does not is the one that changes the entire list of spells but they are all found in whiterun if your char is lvl 10 or higher
GreatSilentOne  [author] 12 Feb, 2016 @ 12:14pm 
They will appear throughout leveled lists, just as ordinary spells do. Unless, of course, you have another mod which modifies the same leveled lists. In that case, whichever mod is loaded last is going to win.

If you wanted to cheat, you could always use the console and type "help *name of spell*" to get the IDs, and then "player.addspell *spell ID*"
PaceFunch 11 Feb, 2016 @ 9:12pm 
How do i get these spells? i subscribed and it downloaded nd synced but i can find them
Furykuiku'l 11 Feb, 2016 @ 1:03am 
no probs was just mentioning the armor other than that the mod is good
it makes the play style of one of my chars better in that he is the desentant of my char from oblivion and has become the god of madness whos taking a holiday in skyrim so the dark seducers are vitil for the char as they are my guards never travel with out at least 4 lol
GreatSilentOne  [author] 10 Feb, 2016 @ 7:28am 
I believe I have already obtained permission for such a resource, but I haven't added it. In fact, I haven't worked on this mod in very nearly a year. It's quite probable that I won't continue to support it, unless a miracle happens and some things just magically fall into place. Sorry about that.
Furykuiku'l 10 Feb, 2016 @ 12:48am 
there is a mod from Oblivion that was an armor set that looked nearly the same as the Dark Seducers you should see if you can get the makers permission to port it to your mod
GreatSilentOne  [author] 22 Jun, 2015 @ 6:38pm 
I'm assuming you're referring to the Daedroth.

If you are, the answer is yes, I could, but I would have to record the audio myself or find a free-to-use audio file which suited the Daedroth well enough to pass.

Until either of those things happens (the first one is definitely not going to), no.
Ghost 22 Jun, 2015 @ 5:50pm 
Can you use new audio instead of the wear wolf sound
Ug Big Club 22 Jun, 2015 @ 12:41pm 
ok thx
GreatSilentOne  [author] 22 Jun, 2015 @ 11:57am 
You probably installed another mod which overrode the leveled list modifications. I'm working on a script to eliminate incompatibilities caused by that, but it's proving to be quite a pain.
Ug Big Club 22 Jun, 2015 @ 11:17am 
used to have some but they just disappeared the next day
GreatSilentOne  [author] 6 Jun, 2015 @ 5:37pm 
The spells are all distributed throughout the vanilla lists. There is just as much chance of finding these spells as there is those.

In my own game, I've only run across the spells a few times as random loot, and only seen a single NPC use one of the summons. Still, the Conjuration merchants should have the spells in their inventory. If they don't, there is something else overriding them, probably by also editting the vanilla Conjuration lists.
Ghost 5 Jun, 2015 @ 1:47pm 
Cant find any spells
GreatSilentOne  [author] 1 Jun, 2015 @ 4:12pm 
You are correct, though perhaps more so than you originally thought.

http://elderscrolls.wikia.com/wiki/Relmyna_Verenim

I'll update the description whenever I release the next update.
The Clucking Chaos Of 1000 Forms 1 Jun, 2015 @ 3:11pm 
besides flesh antronachs wouldn't be considered normal being compared to the other antronachs and it make perfect sense for the prince of madness to make something abnormal
GreatSilentOne  [author] 1 Jun, 2015 @ 3:08pm 
I realize that, but I don't believe Sheogorath actually created Flesh Atronachs.

Many of the Princes use different kinds of Daedra in their service, even if they did not create them. For instance, Azura is noted to control a number of Aurorans, in spite of them being Meridia's creation.
The Clucking Chaos Of 1000 Forms 1 Jun, 2015 @ 3:06pm 
the flesh antronach is a key part to the shivering isle gate keeper
GreatSilentOne  [author] 1 Jun, 2015 @ 3:05pm 
A lot of different Daedra can be located in a lot of different places. The listed locations for these Daedra are typically those which lore suggests most clearly as their point of origin.

As far as I know, the most likely Prince to have created the Flesh Atronachs is Mehrunes Dagon, but I'm not really 100% certain. If you have any quarrel over that, I'd be more than happy to hear it (Honestly, I forgot to list the Flesh Atronach in any location, but I probably won't fix that until I release the next update).
The Clucking Chaos Of 1000 Forms 1 Jun, 2015 @ 6:38am 
flesh antronachs also come from the shivering isle
GreatSilentOne  [author] 31 May, 2015 @ 8:14pm 
An interesting suggestion, which doesn't even sound that difficult to implement. I'll look into it whenever I have time to work on modding again (probably within a few weeks).
The Clucking Chaos Of 1000 Forms 28 May, 2015 @ 5:58pm 
can somebody make a proper familiar mod where you chose the familiar at the start of the game
GDION 22 May, 2015 @ 12:47pm 
Hii inapaswa kuwa na baadhi ya wanyama zaidi katika hilo kama simba. Pole kwa Kiingereza wangu mbaya, kamwe akili, siwezi kuzungumza Kiingereza, mimi si tu kufanya hivyo. Asante.
Joshman003 14 May, 2015 @ 11:46am 
i found some spells thanks. :diplomacy::KneelingBow:
GreatSilentOne  [author] 14 May, 2015 @ 11:44am 
Only one is physically placed in the world. The rest should be distributed throughout leveled lists and, yes, in merchant inventories.
Joshman003 13 May, 2015 @ 11:18pm 
do u have to find the spells or can i buy them?
@GreatSilentOne
Ah, I see. That's perfectly fine then. Keep up the good work!
GreatSilentOne  [author] 2 May, 2015 @ 11:19am 
It's possible, but not, strictly speaking, legal. Without specific permission from Bethesda, I can't rip models from Oblivion. The texture on that model would be rather low-res, anyway.
@GreatSilentOne
I'm no expert on modding and models and things, but I've seen people talk about ripping models from games. Is that possible here?
GreatSilentOne  [author] 2 May, 2015 @ 7:46am 
I am open to suggestions, and that is on the list. As of right now, I don't actually have a model that I can use for spider daedra.
I can't even express how wonderful this mod is. Absolutely splendid- I love seeing the old monsters from TES:4 Oblivion brought back: After all, the game left quite the impression on my childhood. If you're open to suggestions, I would say that the Spider Daedra, as it was a very memorable enemy, and one of the stronger Daedra types, would be a fine addition.
Wayne Williams 30 Apr, 2015 @ 8:33pm 
The Hunger would be a neat daedra addition.
SlowGhost16 29 Apr, 2015 @ 3:22am 
ok thx :)
GreatSilentOne  [author] 28 Apr, 2015 @ 11:29am 
Make sure the mod is still active in your load order. I haven't released any updates in at least two months.

If it is deactivated, there's your problem. If not, then there may be something overwriting this mod. I don't know what that would be, or why it would do that, but it is possible.
SlowGhost16 28 Apr, 2015 @ 2:05am 
I had a scamp spell but maybe after a update or something it disappeared so yeah.... im confused
iDominate 215 26 Apr, 2015 @ 11:24am 
yeah I think your right
GreatSilentOne  [author] 26 Apr, 2015 @ 10:38am 
First off, I can promise you that that is not the result of this mod. There aren't even enough daedra added by the mod to crash your game, were they all present simultaneously. Without knowing what other mods you have installed, it would be impossible to tell what the conflict is, if one exists.

I have personally played with this mod for over 200 hours without any issues such as the one you've described.
iDominate 215 26 Apr, 2015 @ 6:56am 
This mod causes my game to crash because somehow all the conjured creatures spawn in front of whiterun. I want to keep the mod though. How do i despawn the creatures?
Freddy Fazbear 11 Apr, 2015 @ 6:48am 
nymphs should be a magic spell,mabye i can help you make mods,GreatSilentOne
Freddy Fazbear 11 Apr, 2015 @ 6:44am 
if you want a nymph,make it look like the witch from left4dead!!!!!!!
Freddy Fazbear 11 Apr, 2015 @ 6:43am 
nymphs also look like the witch from left4dead
GreatSilentOne  [author] 10 Apr, 2015 @ 7:49pm 
According to Greco-Roman mythology, a nymph is a spirit of the woodlands or river, always feminine and usually depicted as being beautiful.

As for implementing them into the mod, I'm not sure I would be willing to do that, even if you were able to present some reason for them being in Oblivion. Among a number of other reasons, I'd rather like to keep the content of the mod on a PG rating, metaphorically speaking.

I am thankful for the suggestions, though.
Freddy Fazbear 10 Apr, 2015 @ 2:23pm 
Nymphs?arent those the things that look like the witch from left 4 dead