Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

25 ratings
No Ramp Cost for Buildings
   
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208.931 KB
3 Feb, 2015 @ 2:01pm
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No Ramp Cost for Buildings

Description
Every time you build something in Rise of Nations, the price for it increases, until it reaches it's maximum cost. This mod eliminates the increasing cost altogether, so all buildings will always have the initial cost.
9 Comments
Mr Chairs 29 Jun, 2019 @ 3:42pm 
Play with indians XD
*Yuki* 19 Feb, 2016 @ 2:03am 
Nice one :ltshaggy: I have no idea, why I didnt notice it before
Fireblade 10 Jan, 2016 @ 12:36pm 
It sounds very good.
Hunter S. Thompson 20 Nov, 2015 @ 7:09am 
hbowman877, seems to be pretty tricky. If you manage to do it, you should definitely share it. I would love you for that, tee-hee!
DrDribb 17 Nov, 2015 @ 10:51am 
Works well! I am using the mod along with your other mod "No Ramp Cost for Units" and a mod called "No armageddon + Unlimited Farms + 700 Population Cap." I just set the Priority to your mods first and reloaded the assets. What i would like to see is a mod that would remove the 999 commerce limit. But it is more complicated then changing .xml files. you have to use a hex editor, and go into the .exe file and change caertain values. I have got it to work... Kinda but it is really wonky.
Quiche078 17 Nov, 2015 @ 9:34am 
Might work. But it would need to be Indian exclusive to be balanced still.
Rute_Of_All_Evil  [author] 16 Nov, 2015 @ 12:02pm 
@dancopemanaoe I didn't know that. o.o Hmmm. Perhaps lowering the costs of some buildings?
Quiche078 16 Nov, 2015 @ 11:44am 
There's a flaw with this idea, being India. India's buildings don't ramp in cost, so by using this mod you're taking an advantage away from the Indians. Maybe there should be a balance for this.
Jaded Valkyrie 30 Sep, 2015 @ 11:53pm 
Works wonderfully, thank you!