Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

40 ratings
NO NUKES [fixed]
   
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630.063 KB
5 Feb, 2015 @ 8:12am
1 Change Note ( view )

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NO NUKES [fixed]

In 1 collection by *Yuki*
*Yuki*'s mods
10 items
Description
This mode removes nuclear rockets from the missile silo. No more nukes!

IT WORKS WITH POPULATION MODS

//There is one no-nukes script in-game already, but its bugged and causes crash time-by-time. This mod was made to re-implement said feature without stability issues

[NOTE]:
To enable this mod in multiplayer, all players must have it.

[NOTE2]:
Accoriding to reports, it doesnt seem to work on world map (that huge thing in between missions) during in-game campaigns. Since there is no tool to create your own campaigns, Im not even sure if its possible to tweak these. At this, point I'd recommend to only use it during custom rounds (against ai or players).
53 Comments
The Hoff 21 Nov, 2024 @ 3:13pm 
This mod doesn't do shit.
托尼不拖泥 31 Aug, 2024 @ 1:37pm 
非常重要的功能。电脑不停发射核弹太讨厌了。感谢天才的设置文件。
MHLoppy 17 Sep, 2020 @ 12:01pm 
I saw this on the popular mods section of the Workshop, and just wanted to pitch in that I have a complimentary mod that removes nukes from CtW missions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179378160

I basically just added a very slightly modified no_nukes script into each scenario's runtime.
*Yuki*  [author] 25 Nov, 2019 @ 3:52am 
campaigns use different rules and I have no idea if its even possible to tweak them. This mod only affect custom matches (against ai or coop)
λrc Impulse 24 Nov, 2019 @ 1:28am 
Does not appear to function. Playing Conquer the World campaign and as soon Modern hit it's raining Nukes as usual. No other mods installed.
Nile Eagle 3 May, 2019 @ 2:24pm 
Ok thx
*Yuki*  [author] 3 May, 2019 @ 2:20pm 
@Mhitc757, I think, indestructible wonders should be possible via increasing their health/defence values to insane numbers (but it will affect all game modes). But again - Im not sure if I ll have a chance to do so in foreseen future
Nile Eagle 3 May, 2019 @ 2:16pm 
@*Yuki*, ok the latter?
*Yuki*  [author] 3 May, 2019 @ 2:14pm 
@Mhitc757, Im not sure if its even possible - as far as I remember, there wasnt anything relevant in game's xmls. Plus I've left the modding scene long time ago. Sorry :rendoh:
Nile Eagle 3 May, 2019 @ 2:14pm 
Oh and pls I need 1 extra mod also related to conquer the world:
indestructible wonders OR if a wonder has been destroyed in-game it will not affect anything when the battle's over