X Rebirth

X Rebirth

50 ratings
Build Station Mission
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
190.614 KB
5 Feb, 2015 @ 11:24pm
22 Mar, 2016 @ 3:44am
16 Change Notes ( view )

Subscribe to download
Build Station Mission

Description
This mod adds a new generic mission which involves delivering a bunch of wares to an npc construction vessel. After the mission is over, you can also continue helping to build extensions. Basically, you can use these missions to make a lot of money through trading while slowly expanding the universe.

This mission is not the same as the one recently added in the 3.5 patch. The 3.5 patch mission asks you to build a station for yourself where as this mission involves helping an npc faction build their own station.

Mission Variant 1 - Construction Materials Needed

In this variant of the mission you have to deliver wares to a construction vessel within the local area.

Mission Variant 2 - Support New Settlement

This variant of the mission mostly occurs in DeVries and Maelstrom and has you supplying a construction vessel in a lesser populated sector.

Version 1.09

- Added French translation provided by Erazil
Popular Discussions View All (1)
1
29 Mar, 2016 @ 1:03am
Localization help
Erazil
64 Comments
Dragon of Light & Shadow 16 Oct, 2018 @ 2:53pm 
Yeah i think i see what happened. The Npcs snatched up all the trade offers so fast that there wasn't anything left to supply. They just hadn't arrived yet to drop off the goods. I managed to get some supplies to the second station before it happened but I was watching them get taken up like mad. It did get semi glitched but worked itself out. Was stuck at 99 optics for awhile even after completion. The important thing is tho it builds the stations just fine, thats what I mainly needed. I would always build end component stations in x3 whenever I got the missions so that I could increase the demand for supply making it where my supply stations made even more.
camus  [author] 16 Oct, 2018 @ 2:42pm 
Ok, good to hear that things worked out eventually.
janda 6 Feb, 2018 @ 8:02am 
That's great! Thanks
camus  [author] 5 Feb, 2018 @ 2:40pm 
They're should be replaced after ~15 minutes as long as you're in different zone.
janda 5 Feb, 2018 @ 1:29pm 
is there a kind of failsafe mechanism for destroyed construction vessels? Mine get attacked regularly... even setting minhull to 1 would be a great help
camus  [author] 17 May, 2017 @ 3:07pm 
Random stations, shipyards included.
Invisihole 17 May, 2017 @ 4:42am 
What are the stations for these missions? Needed stations or random ones? Also can it be a shipyard? If yes for the latter, then this little mod could fix the game's economy if we build several NPC shipyards to stimulate demand.
camus  [author] 15 May, 2016 @ 5:05pm 
I just found out about that problem on the official forums recently. The game has a bug so the list of free build locations doesn't update properly. If I get a chance, I'll try to make a workaround in a future update.
a.persyn 15 May, 2016 @ 1:48pm 
The missions keep choosing build spots that are already occupied, and try to build another station where one already exists. Any way to stop that?
camus  [author] 22 Mar, 2016 @ 3:45am 
Ok, it's fixed now.