X Rebirth

X Rebirth

Build Station Mission
64 Comments
Dragon of Light & Shadow 16 Oct, 2018 @ 2:53pm 
Yeah i think i see what happened. The Npcs snatched up all the trade offers so fast that there wasn't anything left to supply. They just hadn't arrived yet to drop off the goods. I managed to get some supplies to the second station before it happened but I was watching them get taken up like mad. It did get semi glitched but worked itself out. Was stuck at 99 optics for awhile even after completion. The important thing is tho it builds the stations just fine, thats what I mainly needed. I would always build end component stations in x3 whenever I got the missions so that I could increase the demand for supply making it where my supply stations made even more.
camus  [author] 16 Oct, 2018 @ 2:42pm 
Ok, good to hear that things worked out eventually.
janda 6 Feb, 2018 @ 8:02am 
That's great! Thanks
camus  [author] 5 Feb, 2018 @ 2:40pm 
They're should be replaced after ~15 minutes as long as you're in different zone.
janda 5 Feb, 2018 @ 1:29pm 
is there a kind of failsafe mechanism for destroyed construction vessels? Mine get attacked regularly... even setting minhull to 1 would be a great help
camus  [author] 17 May, 2017 @ 3:07pm 
Random stations, shipyards included.
Invisihole 17 May, 2017 @ 4:42am 
What are the stations for these missions? Needed stations or random ones? Also can it be a shipyard? If yes for the latter, then this little mod could fix the game's economy if we build several NPC shipyards to stimulate demand.
camus  [author] 15 May, 2016 @ 5:05pm 
I just found out about that problem on the official forums recently. The game has a bug so the list of free build locations doesn't update properly. If I get a chance, I'll try to make a workaround in a future update.
a.persyn 15 May, 2016 @ 1:48pm 
The missions keep choosing build spots that are already occupied, and try to build another station where one already exists. Any way to stop that?
camus  [author] 22 Mar, 2016 @ 3:45am 
Ok, it's fixed now.
Erazil 22 Mar, 2016 @ 2:45am 
hi camus , you made a small mistake in your last update (and a little my fault as I should specify the file ;) )
you have modify 0001-L034.xml file with the french translate
but normally id language 34 is italian not french ;)
for the french is 0001-L033.xml
source for ID Language : http://www.egosoft.com/support/faq/faq_answer_fr.php?answer=2001&version=9

sorry to make you change the L034 and L033 again
Erazil 21 Mar, 2016 @ 12:34pm 
welcome , its me say thanks you for your works :)
camus  [author] 21 Mar, 2016 @ 12:01pm 
Thanks, I'll add it to the mod as soon as possible.
Erazil 21 Mar, 2016 @ 10:28am 
thanks for your work camus
i make a topic with french translate.. if it can be useful ... or not ;)
WinzLer 28 Feb, 2016 @ 4:17pm 
yay! thank you. This mod is awesome!
camus  [author] 27 Feb, 2016 @ 11:11pm 
Yes it works with 4.0, I already updated it during the beta.
WinzLer 27 Feb, 2016 @ 9:42pm 
Will this work in 4.0? if not will we get an update?
camus  [author] 28 Jul, 2015 @ 12:18pm 
This mod adds generic misssions for building an NPC owned station . What you're talking about are the upkeep missions for building a player owned station.
michael_hatchard 28 Jul, 2015 @ 8:40am 
Used quest to build station. Added manager & other staff to station & allocated money as requested. Stuck at getting quest assign subordinate: trade ship quest to be accepted as completed to move on. Using X Rebirth 3.53
Finn 24 Jul, 2015 @ 3:04pm 
Ok thanks ill have to try that cause without that screen it kills the game for me..
camus  [author] 24 Jul, 2015 @ 11:59am 
That's what it looks like with the "HUD Detail Monitor" setting turned off.
Finn 24 Jul, 2015 @ 10:58am 
Ur Pic.. that screen seems to be removed from game?
camus  [author] 23 Jul, 2015 @ 9:09pm 
I'm not sure what you're asking about. Are you talking about the HUD window?
Finn 23 Jul, 2015 @ 3:57pm 
What happened to the screen in the pic?? now its just windows?
camus  [author] 11 Jul, 2015 @ 2:43pm 
Do you mean the plot npc stations that are built in DeVries? Those aren't affected by this mod or vice versa.
kelmenwong 11 Jul, 2015 @ 1:31pm 
would this work for the build station plot? seems like that vanilla trading is limited to into single sector
alpex150255 20 May, 2015 @ 8:58am 
Yes i do it - BM mod OFF, This help me, thanks:)
camus  [author] 19 May, 2015 @ 12:44pm 
Do you have the ButterMissions mod by any chance? There's a conflict with that mod which might cause the problem.
alpex150255 19 May, 2015 @ 5:53am 
No showing mission computer list on npc station-wear take this job
alpex150255 19 May, 2015 @ 2:52am 
Yes mission not showing up in all.
camus  [author] 18 May, 2015 @ 8:12pm 
I haven't noticed any problems. Could you provide a little more info please? Is the mission not showing up at all? Does the mission not start when you accept it?
alpex150255 18 May, 2015 @ 7:00pm 
mod is not work in the 3.53 patch.
camus  [author] 18 May, 2015 @ 2:46pm 
Ok, I'll try to figure something out.
HaxxorCat 18 May, 2015 @ 1:49pm 
Yup, station is stuck in development without a CV, so requesting feature described below....
HaxxorCat 18 May, 2015 @ 1:37am 
I'll check the station and CV status a bit later today. But, anyway, how about add new type of mission - "Provide CV"? Is it possible?
Unfinished stations aren't cool at all :split:
camus  [author] 17 May, 2015 @ 4:12pm 
If it was building the base module then it'll be removed when you leave the zone, but if it was an extra module then it'll probably be left unfinished.
HaxxorCat 16 May, 2015 @ 12:06pm 
Hi there.
Think you made one of the most important mod ever. But i'm just curious, what hapenningwith npc station after CV destruction? Got that situation right now, station was in the middle onf new module construction.
Sayuri 15 May, 2015 @ 1:24pm 
Thank you. Oh, btw : nice mod. Thank you for it. :)
camus  [author] 15 May, 2015 @ 12:22pm 
No, the mission doesn't spawn enemies.
Sayuri 15 May, 2015 @ 9:55am 
I'm curious: When you are working on a mission that this mod gave you, does it cause enemies to spawn? Or are the missions peaceful without enemies? I'm asking because i'm trying to figure out which of my installed mods causes Xenon I/Ks to spawn in Devries, which is kind of annoying and shouldn't happen (i'm using the WWX mod so they should only spawn in Maelstrom, not in Devries). ;D
camus  [author] 3 Mar, 2015 @ 6:57pm 
The Canterans only have 3 types of stations that they can normally build. I included the BTO Shipyard for this mod but other than that there's nothing as advanced as a Construction Shop for them to build.
TopiaCorp 3 Mar, 2015 @ 4:02pm 
Sorry if I said it wrong. What I mean is metal shop an construction shop an so on. All I see for the Cantera are their main builds that they have an repeat. No new buildings?
camus  [author] 3 Mar, 2015 @ 12:28pm 
I set it up so that the Canteran stations have a smaller chance of showing up. So right now it's 90% chance for an HoA station and 10% chance for RoC.
TopiaCorp 3 Mar, 2015 @ 11:11am 
Hi CAMUS Love your mod thx for all your hard work! Q - Dos the Cantera not have any buildings? Every time a take a mission from them, after start it become HOA.

Poor Cantera, getting push out of the way.
camus  [author] 23 Feb, 2015 @ 6:40am 
Outside the main universe (Albion, DeVries, Omicron Lyrae, Maelstrom) I limited the types of stations the mission generates so that's why you're seeing a lot of the same stations. I'll probably add a new mission variant to build in the uninhabited sectors soon but I think the station types should still be limited. I don't think it would make sense for a faction to build a URV Parts Supply or whatever in the middle of nowhere.

Regarding the dead CVs, I'll try to figure out how to remove the unbuilt stations. Also, I might try to set up something to redeploy CVs to stations that are built but still need upgrades.
Vadio 23 Feb, 2015 @ 12:29am 
Forget say DV/AL/OL worked very fine FO worked with bit faills
And more one thing - if CV destroyed without complete any stage one check to remove structure be cool or make this CV immune (in future you can work together with guy make destruction station) cv not imortal after station are full complety and can be destroyed
Vadio 23 Feb, 2015 @ 12:26am 
Exact include i believe if you can put subroutine to expand without i need take mission and support better "player made sector" plus if take mission need Zone wide not only Sector somes places dont have initial point(at last one station to generate mission) and sometimes (happen to me in Trascedence) build same thing ( i belive generate around 5/6 crystal supplier 3 metalframe and 2-3 water prep) i accepty and start work in high / mid stuffs
Panzercat 21 Feb, 2015 @ 7:15pm 
Haha, I prefer your kind of building mission, I don't want to manage too many stations, just let NPC do this.
camus  [author] 20 Feb, 2015 @ 3:44pm 
I know. Their version has the player do the building where as this one has the npc building the station.
thefallenwanderer 20 Feb, 2015 @ 3:40pm 
Just so you know Efosoft added station build missions in the 3.50 beta.