Leadwerks Game Engine

Leadwerks Game Engine

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Notes like in Amnesia
   
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Type: Script
File Size
Posted
Updated
945.164 KB
7 Feb, 2015 @ 7:40am
24 Aug, 2015 @ 5:03pm
9 Change Notes ( view )

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Notes like in Amnesia

Description
An Amnesia style text-note script.
compatible with the default FPSPlayer script.

To load txt files you need to disable Sandbox LUA in the editor.
Tools -> Options -> Sandbox LUA = disabled

loading lua files does also work with Sandbox LUA enabled.
An example text1.lua is included.

if no image-size is entered the texture must be power of two or else it will be scaled incorrectly

The script can be found in the project folder under Scripts/Objects/Items/Note.lua

the example background texture is from here:
http://www.wildtextures.com/free-textures/old-grunge-paper-texture/
22 Comments
ashes48 20 Mar, 2024 @ 8:31am 
This is awesome but I'm having the same issue as YT@SmirkSmileGrinGameswas having. it crashes on the published game. any way to still get the working version ?
Uppercase @  [author] 21 Feb, 2016 @ 1:53pm 
@smirk_smile_grin : sorry. It seems the files somehow went back to an old version on the steam workshop, and i get an error message when i try to reupload the file. So not sure yet whats going on. In the meantime you can download the latest version from my private owncloud server: https://cloud.software-sl.de/index.php/s/sHbt6kKfMT926zi
SmirkSmileGrin 13 Feb, 2016 @ 6:43pm 
Anyone know why this note is causeing my .exe file of my published game to crash when i click on a note? i have everything inputed such as the texture, script, sounds, etc. and it works just fine in my non published game but when i try to open the file in a published game it crashes it. Please help if you know why. I also have the text option selected to allow this to work before i published the game
nick.ace 11 May, 2015 @ 9:56pm 
This is fantastic! Thanks so much!
DrPhil'sFailingCareer 28 Mar, 2015 @ 6:03am 
Thanks for the update!
Uppercase @  [author] 27 Mar, 2015 @ 9:10pm 
just updated. Now a note can be opened with the flowgraph or at start.
When the note entity is too far away you should disable the "walk away close" checkbox.
Uppercase @  [author] 6 Mar, 2015 @ 8:48am 
hi ZacNotZachary,
It is currently not really made to be shown right from the start. It would require some modifications. I might add a flowgraph version of this script so it can also be called from the flowgraph.
DrPhil'sFailingCareer 4 Mar, 2015 @ 8:48am 
Hi just asking how to make it appear when you start as I have followed the instructions and it doesn't seem to work.
Kanaka LLTS 2 Mar, 2015 @ 10:28pm 
Man I have been trying all day to do something like this. I really appreciate you sharing your code. :sadelf:
StimEnjoyer 1 Mar, 2015 @ 9:05am 
Thanks for the reply but I figured it out :p.